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111 lines
3.7 KiB
C++
111 lines
3.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "MotionDataHandler.h"
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#include <Integration/Assets/MotionSetAsset.h>
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#include <Integration/System/SystemCommon.h>
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#include <EMotionFX/Source/MotionData/MotionDataFactory.h>
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#include <EMotionFX/Source/MotionData/MotionData.h>
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#include <EMotionFX/Source/MotionManager.h>
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#include <EMotionFX/Source/EMotionFXManager.h>
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namespace EMotionFX
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{
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AZ_CLASS_ALLOCATOR_IMPL(MotionDataHandler, EditorAllocator, 0)
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AZ::u32 MotionDataHandler::GetHandlerName() const
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{
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return AZ_CRC("MotionData");
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}
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QWidget* MotionDataHandler::CreateGUI(QWidget* parent)
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{
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QComboBox* picker = new QComboBox(parent);
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connect(picker, &QComboBox::currentTextChanged, this, [picker]()
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{
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EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
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});
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return picker;
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}
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void MotionDataHandler::ConsumeAttribute(QComboBox* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
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{
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if (attrib == AZ::Edit::Attributes::ReadOnly)
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{
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bool value;
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if (attrValue->Read<bool>(value))
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{
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GUI->setEnabled(!value);
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}
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}
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}
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void MotionDataHandler::WriteGUIValuesIntoProperty(size_t index, QComboBox* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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AZ_UNUSED(index);
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AZ_UNUSED(node);
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const int currentIndex = GUI->currentIndex();
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if (currentIndex == -1)
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{
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instance = m_typeIds[0];
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}
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else
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{
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instance = m_typeIds[currentIndex];
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}
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}
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bool MotionDataHandler::ReadValuesIntoGUI(size_t index, QComboBox* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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AZ_UNUSED(index);
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AZ_UNUSED(node);
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QSignalBlocker signalBlocker(GUI);
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GUI->clear();
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m_typeIds.clear();
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GUI->addItem("Automatic (prefer performance if within memory limits)");
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m_typeIds.emplace_back(AZ::TypeId::CreateNull());
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const MotionDataFactory& factory = GetEMotionFX().GetMotionManager()->GetMotionDataFactory();
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for (size_t i = 0; i < factory.GetNumRegistered(); ++i)
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{
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GUI->addItem(factory.GetRegistered(i)->GetFbxSettingsName());
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m_typeIds.emplace_back(factory.GetRegistered(i)->RTTI_GetType());
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}
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if (instance.IsNull())
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{
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GUI->setCurrentIndex(0);
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}
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else
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{
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AZ::Outcome<size_t> motionIndex = factory.FindRegisteredIndexByTypeId(instance);
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if (motionIndex.IsSuccess())
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{
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GUI->setCurrentIndex(static_cast<int>(motionIndex.GetValue() + 1)); // +1 because we inserted an 'Automatic' one as first entry.
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}
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else
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{
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AZ_Warning("EMotionFX", false, "MotionData handler can't find the motion data with typeId '%s', selecting 'Automatic' instead", instance.ToString<AZStd::string>().c_str());
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GUI->setCurrentIndex(0);
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}
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}
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return true;
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}
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} // namespace EMotionFX
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#include <Source/Editor/PropertyWidgets/moc_MotionDataHandler.cpp>
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