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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionDataHandler.cpp

111 lines
3.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "MotionDataHandler.h"
#include <Integration/Assets/MotionSetAsset.h>
#include <Integration/System/SystemCommon.h>
#include <EMotionFX/Source/MotionData/MotionDataFactory.h>
#include <EMotionFX/Source/MotionData/MotionData.h>
#include <EMotionFX/Source/MotionManager.h>
#include <EMotionFX/Source/EMotionFXManager.h>
namespace EMotionFX
{
AZ_CLASS_ALLOCATOR_IMPL(MotionDataHandler, EditorAllocator, 0)
AZ::u32 MotionDataHandler::GetHandlerName() const
{
return AZ_CRC("MotionData");
}
QWidget* MotionDataHandler::CreateGUI(QWidget* parent)
{
QComboBox* picker = new QComboBox(parent);
connect(picker, &QComboBox::currentTextChanged, this, [picker]()
{
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
});
return picker;
}
void MotionDataHandler::ConsumeAttribute(QComboBox* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
{
if (attrib == AZ::Edit::Attributes::ReadOnly)
{
bool value;
if (attrValue->Read<bool>(value))
{
GUI->setEnabled(!value);
}
}
}
void MotionDataHandler::WriteGUIValuesIntoProperty(size_t index, QComboBox* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
{
AZ_UNUSED(index);
AZ_UNUSED(node);
const int currentIndex = GUI->currentIndex();
if (currentIndex == -1)
{
instance = m_typeIds[0];
}
else
{
instance = m_typeIds[currentIndex];
}
}
bool MotionDataHandler::ReadValuesIntoGUI(size_t index, QComboBox* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
{
AZ_UNUSED(index);
AZ_UNUSED(node);
QSignalBlocker signalBlocker(GUI);
GUI->clear();
m_typeIds.clear();
GUI->addItem("Automatic (prefer performance if within memory limits)");
m_typeIds.emplace_back(AZ::TypeId::CreateNull());
const MotionDataFactory& factory = GetEMotionFX().GetMotionManager()->GetMotionDataFactory();
for (size_t i = 0; i < factory.GetNumRegistered(); ++i)
{
GUI->addItem(factory.GetRegistered(i)->GetFbxSettingsName());
m_typeIds.emplace_back(factory.GetRegistered(i)->RTTI_GetType());
}
if (instance.IsNull())
{
GUI->setCurrentIndex(0);
}
else
{
AZ::Outcome<size_t> motionIndex = factory.FindRegisteredIndexByTypeId(instance);
if (motionIndex.IsSuccess())
{
GUI->setCurrentIndex(static_cast<int>(motionIndex.GetValue() + 1)); // +1 because we inserted an 'Automatic' one as first entry.
}
else
{
AZ_Warning("EMotionFX", false, "MotionData handler can't find the motion data with typeId '%s', selecting 'Automatic' instead", instance.ToString<AZStd::string>().c_str());
GUI->setCurrentIndex(0);
}
}
return true;
}
} // namespace EMotionFX
#include <Source/Editor/PropertyWidgets/moc_MotionDataHandler.cpp>