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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Editor/PropertyWidgets/LODSceneGraphWidget.h>
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#include <Editor/PropertyWidgets/LODTreeSelectionWidget.h>
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#include <Editor/PropertyWidgets/PropertyWidgetAllocator.h>
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namespace EMotionFX
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{
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namespace Pipeline
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{
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namespace UI
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{
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AZ_CLASS_ALLOCATOR_IMPL(LODTreeSelectionWidget, PropertyWidgetAllocator, 0)
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LODTreeSelectionWidget::LODTreeSelectionWidget(QWidget* parent)
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: NodeTreeSelectionWidget(parent)
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, m_hideUncheckableItem(false)
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{
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}
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void LODTreeSelectionWidget::HideUncheckable(bool hide)
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{
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m_hideUncheckableItem = hide;
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}
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void LODTreeSelectionWidget::ResetNewTreeWidget(const SceneContainers::Scene& scene)
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{
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LODSceneGraphWidget* widget = aznew LODSceneGraphWidget(scene, *m_list);
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widget->HideUncheckableItem(m_hideUncheckableItem);
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m_treeWidget.reset(widget);
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}
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}
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}
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}
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#include <Source/Editor/PropertyWidgets/moc_LODTreeSelectionWidget.cpp>
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