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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionWidget.cpp

47 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Editor/PropertyWidgets/LODSceneGraphWidget.h>
#include <Editor/PropertyWidgets/LODTreeSelectionWidget.h>
#include <Editor/PropertyWidgets/PropertyWidgetAllocator.h>
namespace EMotionFX
{
namespace Pipeline
{
namespace UI
{
AZ_CLASS_ALLOCATOR_IMPL(LODTreeSelectionWidget, PropertyWidgetAllocator, 0)
LODTreeSelectionWidget::LODTreeSelectionWidget(QWidget* parent)
: NodeTreeSelectionWidget(parent)
, m_hideUncheckableItem(false)
{
}
void LODTreeSelectionWidget::HideUncheckable(bool hide)
{
m_hideUncheckableItem = hide;
}
void LODTreeSelectionWidget::ResetNewTreeWidget(const SceneContainers::Scene& scene)
{
LODSceneGraphWidget* widget = aznew LODSceneGraphWidget(scene, *m_list);
widget->HideUncheckableItem(m_hideUncheckableItem);
m_treeWidget.reset(widget);
}
}
}
}
#include <Source/Editor/PropertyWidgets/moc_LODTreeSelectionWidget.cpp>