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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h>
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#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.h>
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#include <SceneAPIExt/Data/LodNodeSelectionList.h>
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#include <Editor/PropertyWidgets/LODTreeSelectionWidget.h>
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#endif
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class QWidget;
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namespace EMotionFX
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{
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namespace Pipeline
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{
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namespace UI
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{
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class LODTreeSelectionHandler
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: public SceneUI::NodeTreeSelectionHandler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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QWidget* CreateGUI(QWidget* parent) override;
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AZ::u32 GetHandlerName() const override;
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bool IsDefaultHandler() const override;
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void ConsumeAttribute(SceneUI::NodeTreeSelectionWidget* widget, AZ::u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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protected:
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void ConsumeHideUncheckableAttribute(SceneUI::NodeTreeSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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};
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}
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}
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}
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