You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.h

54 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h>
#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.h>
#include <SceneAPIExt/Data/LodNodeSelectionList.h>
#include <Editor/PropertyWidgets/LODTreeSelectionWidget.h>
#endif
class QWidget;
namespace EMotionFX
{
namespace Pipeline
{
namespace UI
{
class LODTreeSelectionHandler
: public SceneUI::NodeTreeSelectionHandler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
QWidget* CreateGUI(QWidget* parent) override;
AZ::u32 GetHandlerName() const override;
bool IsDefaultHandler() const override;
void ConsumeAttribute(SceneUI::NodeTreeSelectionWidget* widget, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
protected:
void ConsumeHideUncheckableAttribute(SceneUI::NodeTreeSelectionWidget* widget,
AzToolsFramework::PropertyAttributeReader* attrValue);
};
}
}
}