You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/EBus/EBus.h>
|
|
#include <AzToolsFramework/Debug/TraceContext.h>
|
|
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
|
|
#include <Editor/PropertyWidgets/LODTreeSelectionHandler.h>
|
|
#include <Editor/PropertyWidgets/PropertyWidgetAllocator.h>
|
|
|
|
|
|
namespace EMotionFX
|
|
{
|
|
namespace Pipeline
|
|
{
|
|
namespace UI
|
|
{
|
|
AZ_CLASS_ALLOCATOR_IMPL(LODTreeSelectionHandler, PropertyWidgetAllocator, 0)
|
|
|
|
QWidget* LODTreeSelectionHandler::CreateGUI(QWidget* parent)
|
|
{
|
|
LODTreeSelectionWidget* instance = aznew LODTreeSelectionWidget(parent);
|
|
connect(instance, &LODTreeSelectionWidget::valueChanged, this,
|
|
[instance]()
|
|
{
|
|
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, instance);
|
|
});
|
|
return instance;
|
|
}
|
|
|
|
AZ::u32 LODTreeSelectionHandler::GetHandlerName() const
|
|
{
|
|
return AZ_CRC("LODTreeSelection", 0x25c27718);
|
|
}
|
|
|
|
bool LODTreeSelectionHandler::IsDefaultHandler() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void LODTreeSelectionHandler::ConsumeAttribute(SceneUI::NodeTreeSelectionWidget* widget, AZ::u32 attrib,
|
|
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName)
|
|
{
|
|
// Note: debugName could be nullptr in some cases. We want to avoid passing a nullptr to the ConsumeAttribute function.
|
|
AZStd::string debugNameStr;
|
|
if(debugName)
|
|
{
|
|
debugNameStr = debugName;
|
|
}
|
|
SceneUI::NodeTreeSelectionHandler::ConsumeAttribute(widget, attrib, attrValue, debugNameStr.c_str());
|
|
|
|
if (attrib == AZ_CRC("HideUncheckable", 0xa5bafb99))
|
|
{
|
|
ConsumeHideUncheckableAttribute(widget, attrValue);
|
|
}
|
|
}
|
|
|
|
void LODTreeSelectionHandler::ConsumeHideUncheckableAttribute(SceneUI::NodeTreeSelectionWidget* widget, AzToolsFramework::PropertyAttributeReader * attrValue)
|
|
{
|
|
// Upcast to use the LODWidget.
|
|
LODTreeSelectionWidget* LODWidget = static_cast<LODTreeSelectionWidget*>(widget);
|
|
AZ_Error("EMotionFX", LODWidget, "LODTreeSelectionHandler must handles a LODTreeSelectionWidget.");
|
|
|
|
bool hide;
|
|
if (attrValue->Read<bool>(hide))
|
|
{
|
|
LODWidget->HideUncheckable(hide);
|
|
}
|
|
else
|
|
{
|
|
AZ_Assert(false, "Failed to read boolean from 'HideUncheckable' attribute.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#include <Source/Editor/PropertyWidgets/moc_LODTreeSelectionHandler.cpp>
|