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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.h

74 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <EMotionFX/Source/BlendSpaceNode.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QComboBox>
#endif
namespace EMotionFX
{
class BlendSpaceMotionPicker
: public QComboBox
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
BlendSpaceMotionPicker(QWidget* parent);
void SetBlendSpaceNode(BlendSpaceNode* blendSpaceNode);
void ReInit();
void SetMotionId(AZStd::string motionId);
AZStd::string GetMotionId() const;
signals:
void MotionChanged();
private slots:
void OnCurrentIndexChanged(int index);
private:
BlendSpaceNode* m_blendSpaceNode;
};
class BlendSpaceMotionHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::string, BlendSpaceMotionPicker>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
BlendSpaceMotionHandler();
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(BlendSpaceMotionPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, BlendSpaceMotionPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, BlendSpaceMotionPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
private:
BlendSpaceNode* m_blendSpaceNode;
};
} // namespace EMotionFX