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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.h

115 lines
3.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <MCore/Source/CommandManagerCallback.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <EMotionFX/Source/AnimGraphObjectIds.h>
#include <QWidget>
#include <QPushButton>
#include <QToolTip>
#include <QVBoxLayout>
#endif
namespace EMotionFX
{
class AnimGraphStateMachine;
class AnimGraphStateTransition;
class AnimGraphTransitionIdSelector
{
public:
AnimGraphTransitionIdSelector();
~AnimGraphTransitionIdSelector();
void StartSelection(AnimGraphStateMachine* stateMachine, const AZStd::vector<AZ::u64>& transitionIds);
void StopSelection(AnimGraphStateTransition* transition);
bool IsSelecting() const { return m_isSelecting; }
void ResetUI();
private:
bool m_isSelecting = false;
static const QColor s_graphWindowBorderOverwriteColor;
static const float s_graphWindowBorderOverwriteWidth;
};
class AnimGraphTransitionIdPicker
: public QWidget
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphTransitionIdPicker(QWidget* parent);
~AnimGraphTransitionIdPicker();
void SetTransition(AnimGraphStateTransition* transition);
void SetTransitionIds(const AZStd::vector<AZ::u64>& transitionIds);
const AZStd::vector<AZ::u64>& GetTransitionIds() const;
signals:
void SelectionChanged();
private slots:
void OnPickClicked();
void OnAboutToBeRemoved(const QModelIndex &parent, int first, int last);
private:
AnimGraphStateMachine* GetStateMachine() const;
void Reinit();
void UpdateInterface();
QString GetTransitionNameById(const AnimGraphConnectionId transitionId);
AnimGraphStateTransition* m_transition = nullptr;
AZStd::vector<AZ::u64> m_transitionIds;
QVBoxLayout* m_mainLayout = nullptr;
QWidget* m_widget = nullptr;
QLabel* m_label = nullptr;
AZStd::vector<QPushButton*> m_removeButtons;
QPushButton* m_pickButton = nullptr;
AnimGraphTransitionIdSelector m_transitionSelector;
};
class AnimGraphMultiTransitionIdHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::vector<AZ::u64>, AnimGraphTransitionIdPicker>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphMultiTransitionIdHandler();
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(AnimGraphTransitionIdPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AnimGraphTransitionIdPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AnimGraphTransitionIdPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
protected:
AnimGraphStateTransition* m_transition = nullptr;
};
} // namespace EMotionFX