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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <Editor/LineEditValidatable.h>
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#endif
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namespace EMotionFX
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{
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class AnimGraphNode;
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class AnimGraphNodeNameLineEdit
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: public EMStudio::LineEditValidatable
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphNodeNameLineEdit(QWidget* parent);
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~AnimGraphNodeNameLineEdit() = default;
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void SetNode(AnimGraphNode* node);
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private:
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AnimGraphNode* m_node;
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};
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/**
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* The AnimGraphNodeNameHandler is a custom property handler for the name property of AnimGraphNodes.
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* It validates if the currently entered name candidate is unique and blocks a name change in case it isn't.
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*/
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class AnimGraphNodeNameHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZStd::string, AnimGraphNodeNameLineEdit>
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphNodeNameHandler();
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~AnimGraphNodeNameHandler() = default;
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void ConsumeAttribute(AnimGraphNodeNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, AnimGraphNodeNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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protected:
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AnimGraphNode* m_node;
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};
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} // namespace EMotionFX
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