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124 lines
4.3 KiB
C++
124 lines
4.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphNode.h>
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#include <Editor/PropertyWidgets/AnimGraphNodeNameHandler.h>
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namespace EMotionFX
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeNameLineEdit, EditorAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeNameHandler, EditorAllocator, 0)
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AnimGraphNodeNameLineEdit::AnimGraphNodeNameLineEdit(QWidget* parent)
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: LineEditValidatable(parent)
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, m_node(nullptr)
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{
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SetValidatorFunc([this]()
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{
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if (m_node)
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{
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const AnimGraph* animGraph = m_node->GetAnimGraph();
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return animGraph->IsNodeNameUnique(text().toUtf8().data(), m_node);
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}
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return false;
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});
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}
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void AnimGraphNodeNameLineEdit::SetNode(AnimGraphNode* node)
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{
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m_node = node;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------
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AnimGraphNodeNameHandler::AnimGraphNodeNameHandler()
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: QObject()
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, AzToolsFramework::PropertyHandler<AZStd::string, AnimGraphNodeNameLineEdit>()
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{
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}
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AZ::u32 AnimGraphNodeNameHandler::GetHandlerName() const
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{
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return AZ_CRC("AnimGraphNodeName", 0x15120d7d);
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}
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QWidget* AnimGraphNodeNameHandler::CreateGUI(QWidget* parent)
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{
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AnimGraphNodeNameLineEdit* lineEdit = aznew AnimGraphNodeNameLineEdit(parent);
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connect(lineEdit, &AnimGraphNodeNameLineEdit::TextEditingFinished, this, [lineEdit]()
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{
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EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, lineEdit);
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});
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return lineEdit;
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}
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void AnimGraphNodeNameHandler::ConsumeAttribute(AnimGraphNodeNameLineEdit* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
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{
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if (attrValue)
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{
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m_node = static_cast<AnimGraphNode*>(attrValue->GetInstancePointer());
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GUI->SetNode(m_node);
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}
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if (attrib == AZ::Edit::Attributes::ReadOnly)
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{
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bool value;
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if (attrValue->Read<bool>(value))
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{
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GUI->setEnabled(!value);
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}
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}
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}
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void AnimGraphNodeNameHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AnimGraphNodeNameLineEdit* GUI, [[maybe_unused]] property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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if (!m_node)
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{
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AZ_Error("EMotionFX", false, "Cannot set new name (%s) to anim graph node named %s. Node is not valid.", GUI->text().toUtf8().data(), GUI->GetPreviousText().toUtf8().data());
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return;
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}
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const AnimGraph* animGraph = m_node->GetAnimGraph();
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const AZStd::string command = AZStd::string::format("AnimGraphAdjustNode -animGraphID %d -name \"%s\" -newName \"%s\"", animGraph->GetID(), GUI->GetPreviousText().toUtf8().data(), GUI->text().toUtf8().data());
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AZStd::string result;
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if (!CommandSystem::GetCommandManager()->ExecuteCommand(command, result))
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{
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AZ_Error("EMotionFX", false, result.c_str());
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GUI->setText(GUI->GetPreviousText());
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}
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else
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{
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GUI->SetPreviousText(GUI->text());
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}
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}
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bool AnimGraphNodeNameHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AnimGraphNodeNameLineEdit* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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QSignalBlocker signalBlocker(GUI);
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GUI->SetPreviousText(instance.c_str());
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GUI->setText(instance.c_str());
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return true;
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}
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} // namespace EMotionFX
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