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111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphObjectIds.h>
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#include <QWidget>
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#include <QPushButton>
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#endif
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namespace EMotionFX
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{
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class AnimGraphNodeIdPicker
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: public QWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphNodeIdPicker(QWidget* parent);
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void SetAnimGraph(AnimGraph* animGraph);
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void SetNodeId(AnimGraphNodeId nodeId);
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AnimGraphNodeId GetNodeId() const;
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void SetShowStatesOnly(bool showStatesOnly);
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void SetNodeTypeFilter(const AZ::TypeId& nodeFilterType);
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signals:
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void SelectionChanged();
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private slots:
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void OnPickClicked();
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private:
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void UpdateInterface();
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AnimGraph* m_animGraph;
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AnimGraphNodeId m_nodeId;
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QPushButton* m_pickButton;
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AZ::TypeId m_nodeFilterType;
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bool m_showStatesOnly;
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};
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class AnimGraphNodeIdHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZ::u64, AnimGraphNodeIdPicker>
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphNodeIdHandler();
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void ConsumeAttribute(AnimGraphNodeIdPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeIdPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, AnimGraphNodeIdPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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protected:
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AnimGraph* m_animGraph;
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AZ::TypeId m_nodeFilterType;
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bool m_showStatesOnly;
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};
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class AnimGraphMotionNodeIdHandler
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: public AnimGraphNodeIdHandler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphMotionNodeIdHandler();
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AZ::u32 GetHandlerName() const override;
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};
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class AnimGraphStateIdHandler
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: public AnimGraphNodeIdHandler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AnimGraphStateIdHandler();
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AZ::u32 GetHandlerName() const override;
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};
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} // namespace EMotionFX
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