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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.h

111 lines
3.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <EMotionFX/Source/AnimGraph.h>
#include <EMotionFX/Source/AnimGraphObjectIds.h>
#include <QWidget>
#include <QPushButton>
#endif
namespace EMotionFX
{
class AnimGraphNodeIdPicker
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphNodeIdPicker(QWidget* parent);
void SetAnimGraph(AnimGraph* animGraph);
void SetNodeId(AnimGraphNodeId nodeId);
AnimGraphNodeId GetNodeId() const;
void SetShowStatesOnly(bool showStatesOnly);
void SetNodeTypeFilter(const AZ::TypeId& nodeFilterType);
signals:
void SelectionChanged();
private slots:
void OnPickClicked();
private:
void UpdateInterface();
AnimGraph* m_animGraph;
AnimGraphNodeId m_nodeId;
QPushButton* m_pickButton;
AZ::TypeId m_nodeFilterType;
bool m_showStatesOnly;
};
class AnimGraphNodeIdHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZ::u64, AnimGraphNodeIdPicker>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphNodeIdHandler();
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(AnimGraphNodeIdPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeIdPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AnimGraphNodeIdPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
protected:
AnimGraph* m_animGraph;
AZ::TypeId m_nodeFilterType;
bool m_showStatesOnly;
};
class AnimGraphMotionNodeIdHandler
: public AnimGraphNodeIdHandler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphMotionNodeIdHandler();
AZ::u32 GetHandlerName() const override;
};
class AnimGraphStateIdHandler
: public AnimGraphNodeIdHandler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphStateIdHandler();
AZ::u32 GetHandlerName() const override;
};
} // namespace EMotionFX