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225 lines
7.3 KiB
C++
225 lines
7.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Editor/PropertyWidgets/AnimGraphNodeHandler.h>
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#include <EMotionFX/Source/AnimGraphNode.h>
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#include <EMotionFX/Source/AnimGraphMotionNode.h>
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#include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphHierarchyWidget.h>
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#include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h>
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#include <Editor/AnimGraphEditorBus.h>
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#include <QHBoxLayout>
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#include <QMessageBox>
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namespace EMotionFX
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeIdPicker, EditorAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeIdHandler, EditorAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphMotionNodeIdHandler, EditorAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphStateIdHandler, EditorAllocator, 0)
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AnimGraphNodeIdPicker::AnimGraphNodeIdPicker(QWidget* parent)
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: QWidget(parent)
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, m_animGraph(nullptr)
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, m_nodeFilterType(AZ::TypeId::CreateNull())
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, m_showStatesOnly(false)
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{
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QHBoxLayout* hLayout = new QHBoxLayout();
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hLayout->setMargin(0);
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m_pickButton = new QPushButton(this);
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connect(m_pickButton, &QPushButton::clicked, this, &AnimGraphNodeIdPicker::OnPickClicked);
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hLayout->addWidget(m_pickButton);
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setLayout(hLayout);
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}
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void AnimGraphNodeIdPicker::SetAnimGraph(AnimGraph* animGraph)
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{
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m_animGraph = animGraph;
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UpdateInterface();
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}
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void AnimGraphNodeIdPicker::UpdateInterface()
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{
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if (!m_nodeId.IsValid())
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{
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m_pickButton->setText("Select node");
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}
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else
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{
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if (m_animGraph)
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{
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AnimGraphNode* node = m_animGraph->RecursiveFindNodeById(m_nodeId);
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if (node)
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{
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m_pickButton->setText(node->GetName());
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}
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}
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}
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}
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void AnimGraphNodeIdPicker::SetNodeId(AnimGraphNodeId nodeId)
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{
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m_nodeId = nodeId;
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UpdateInterface();
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}
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AnimGraphNodeId AnimGraphNodeIdPicker::GetNodeId() const
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{
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return m_nodeId;
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}
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void AnimGraphNodeIdPicker::SetShowStatesOnly(bool showStatesOnly)
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{
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m_showStatesOnly = showStatesOnly;
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}
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void AnimGraphNodeIdPicker::SetNodeTypeFilter(const AZ::TypeId& nodeFilterType)
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{
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m_nodeFilterType = nodeFilterType;
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}
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void AnimGraphNodeIdPicker::OnPickClicked()
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{
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if (!m_animGraph)
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{
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AZ_Error("EMotionFX", false, "Cannot open anim graph node selection window. No valid anim graph.");
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return;
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}
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// create and show the node picker window
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EMStudio::BlendNodeSelectionWindow dialog(this);
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dialog.GetAnimGraphHierarchyWidget().SetSingleSelectionMode(true);
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dialog.GetAnimGraphHierarchyWidget().SetFilterNodeType(m_nodeFilterType);
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dialog.GetAnimGraphHierarchyWidget().SetFilterStatesOnly(m_showStatesOnly);
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dialog.GetAnimGraphHierarchyWidget().SetRootAnimGraph(m_animGraph);
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dialog.setModal(true);
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if (dialog.exec() != QDialog::Rejected)
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{
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const AZStd::vector<AnimGraphSelectionItem>& selectedNodes = dialog.GetAnimGraphHierarchyWidget().GetSelectedItems();
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if (!selectedNodes.empty())
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{
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AnimGraphNode* selectedNode = m_animGraph->RecursiveFindNodeByName(selectedNodes[0].mNodeName.c_str());
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if (selectedNode)
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{
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m_nodeId = selectedNode->GetId();
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UpdateInterface();
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emit SelectionChanged();
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------
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AnimGraphNodeIdHandler::AnimGraphNodeIdHandler()
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: QObject()
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, AzToolsFramework::PropertyHandler<AZ::u64, AnimGraphNodeIdPicker>()
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, m_animGraph(nullptr)
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, m_nodeFilterType(AZ::TypeId::CreateNull())
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, m_showStatesOnly(false)
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{
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}
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AZ::u32 AnimGraphNodeIdHandler::GetHandlerName() const
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{
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return AZ_CRC("AnimGraphNodeId", 0xadadb878);
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}
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QWidget* AnimGraphNodeIdHandler::CreateGUI(QWidget* parent)
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{
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AnimGraphNodeIdPicker* picker = aznew AnimGraphNodeIdPicker(parent);
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picker->SetShowStatesOnly(m_showStatesOnly);
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picker->SetNodeTypeFilter(m_nodeFilterType);
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connect(picker, &AnimGraphNodeIdPicker::SelectionChanged, this, [picker]()
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{
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EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
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});
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return picker;
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}
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void AnimGraphNodeIdHandler::ConsumeAttribute(AnimGraphNodeIdPicker* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
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{
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if (attrib == AZ::Edit::Attributes::ReadOnly)
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{
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bool value;
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if (attrValue->Read<bool>(value))
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{
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GUI->setEnabled(!value);
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}
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}
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if (attrib == AZ_CRC("AnimGraph", 0x0d53d4b3))
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{
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attrValue->Read<AnimGraph*>(m_animGraph);
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GUI->SetAnimGraph(m_animGraph);
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}
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}
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void AnimGraphNodeIdHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AnimGraphNodeIdPicker* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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instance = GUI->GetNodeId();
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}
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bool AnimGraphNodeIdHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AnimGraphNodeIdPicker* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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QSignalBlocker signalBlocker(GUI);
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GUI->SetNodeId(instance);
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------
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AnimGraphMotionNodeIdHandler::AnimGraphMotionNodeIdHandler()
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: AnimGraphNodeIdHandler()
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{
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m_nodeFilterType = azrtti_typeid<AnimGraphMotionNode>();
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}
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AZ::u32 AnimGraphMotionNodeIdHandler::GetHandlerName() const
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{
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return AZ_CRC("AnimGraphMotionNodeId", 0xe19a0672);
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------
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AnimGraphStateIdHandler::AnimGraphStateIdHandler()
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: AnimGraphNodeIdHandler()
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{
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m_showStatesOnly = true;
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}
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AZ::u32 AnimGraphStateIdHandler::GetHandlerName() const
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{
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return AZ_CRC("AnimGraphStateId", 0x3547298f);
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}
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} // namespace EMotionFX
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#include <Source/Editor/PropertyWidgets/moc_AnimGraphNodeHandler.cpp>
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