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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorJointHandler.h

145 lines
5.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QLineEdit>
#include <QWidget>
#endif
QT_FORWARD_DECLARE_CLASS(QPushButton)
namespace EMotionFX
{
class ActorJointPicker
: public QWidget
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
ActorJointPicker(bool singleSelection, const QString& dialogTitle, const QString& dialogDescriptionLabelText, QWidget* parent);
void AddDefaultFilter(const QString& category, const QString& displayName);
void SetJointName(const AZStd::string& jointName);
AZStd::string GetJointName() const;
void SetJointNames(const AZStd::vector<AZStd::string>& jointNames);
AZStd::vector<AZStd::string> GetJointNames() const;
void SetWeightedJointNames(const AZStd::vector<AZStd::pair<AZStd::string, float>>& weightedJointNames);
AZStd::vector<AZStd::pair<AZStd::string, float>> GetWeightedJointNames() const;
signals:
void SelectionChanged();
private slots:
void OnPickClicked();
void OnResetClicked();
private:
void UpdateInterface();
AZStd::vector<AZStd::pair<AZStd::string, float>> m_weightedJointNames;
AZStd::vector<AZStd::pair<QString, QString>> m_defaultFilters;
QString m_dialogTitle;
QString m_dialogDescriptionLabelText;
QLabel* m_label;
QPushButton* m_pickButton;
QPushButton* m_resetButton;
bool m_singleSelection;
};
template<class T>
class ActorJointElementHandlerImpl
: public QObject
, public AzToolsFramework::PropertyHandler<T, QWidget>
{
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void WriteGUIValuesIntoProperty(size_t index, QWidget* GUI, T& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, QWidget* GUI, const T& instance, AzToolsFramework::InstanceDataNode* node) override;
};
using ActorJointElementHandler = ActorJointElementHandlerImpl<AZStd::string>;
using ActorWeightedJointElementHandler = ActorJointElementHandlerImpl<AZStd::pair<AZStd::string, float>>;
class ActorSingleJointHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::string, ActorJointPicker>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
class ActorMultiJointHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::string>, ActorJointPicker>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
class ActorMultiWeightedJointHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::pair<AZStd::string, float> >, ActorJointPicker>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace EMotionFX