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145 lines
5.4 KiB
C++
145 lines
5.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <QLineEdit>
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#include <QWidget>
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#endif
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QT_FORWARD_DECLARE_CLASS(QPushButton)
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namespace EMotionFX
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{
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class ActorJointPicker
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: public QWidget
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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ActorJointPicker(bool singleSelection, const QString& dialogTitle, const QString& dialogDescriptionLabelText, QWidget* parent);
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void AddDefaultFilter(const QString& category, const QString& displayName);
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void SetJointName(const AZStd::string& jointName);
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AZStd::string GetJointName() const;
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void SetJointNames(const AZStd::vector<AZStd::string>& jointNames);
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AZStd::vector<AZStd::string> GetJointNames() const;
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void SetWeightedJointNames(const AZStd::vector<AZStd::pair<AZStd::string, float>>& weightedJointNames);
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AZStd::vector<AZStd::pair<AZStd::string, float>> GetWeightedJointNames() const;
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signals:
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void SelectionChanged();
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private slots:
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void OnPickClicked();
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void OnResetClicked();
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private:
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void UpdateInterface();
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AZStd::vector<AZStd::pair<AZStd::string, float>> m_weightedJointNames;
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AZStd::vector<AZStd::pair<QString, QString>> m_defaultFilters;
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QString m_dialogTitle;
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QString m_dialogDescriptionLabelText;
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QLabel* m_label;
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QPushButton* m_pickButton;
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QPushButton* m_resetButton;
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bool m_singleSelection;
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};
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template<class T>
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class ActorJointElementHandlerImpl
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: public QObject
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, public AzToolsFramework::PropertyHandler<T, QWidget>
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void WriteGUIValuesIntoProperty(size_t index, QWidget* GUI, T& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, QWidget* GUI, const T& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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using ActorJointElementHandler = ActorJointElementHandlerImpl<AZStd::string>;
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using ActorWeightedJointElementHandler = ActorJointElementHandlerImpl<AZStd::pair<AZStd::string, float>>;
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class ActorSingleJointHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZStd::string, ActorJointPicker>
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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class ActorMultiJointHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::string>, ActorJointPicker>
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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class ActorMultiWeightedJointHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::pair<AZStd::string, float> >, ActorJointPicker>
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool AutoDelete() const override { return false; }
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void ConsumeAttribute(ActorJointPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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} // namespace EMotionFX
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