You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Source/Editor/InputDialogValidatable.cpp

77 lines
2.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <Editor/InputDialogValidatable.h>
#include <QDialogButtonBox>
#include <QKeyEvent>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
namespace EMStudio
{
AZ_CLASS_ALLOCATOR_IMPL(InputDialogValidatable, AZ::SystemAllocator, 0)
InputDialogValidatable::InputDialogValidatable(QWidget* parent, const QString& labelText, const QRegExp regExp)
: QDialog(parent)
{
QVBoxLayout* layout = new QVBoxLayout();
layout->addWidget(new QLabel(labelText));
m_lineEdit = aznew LineEditValidatable(this, regExp);
layout->addWidget(m_lineEdit);
m_buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
layout->addWidget(m_buttonBox);
connect(m_buttonBox, &QDialogButtonBox::rejected, this, &InputDialogValidatable::reject);
connect(m_buttonBox, &QDialogButtonBox::accepted, this, &InputDialogValidatable::OnAccepted);
connect(m_lineEdit, &LineEditValidatable::TextChanged, this, [this]() {
// Special case when using the validatable line edit for non-existing objects without a previous value.
// This is needed because in case of an invalid input the text will be reset to the previous input.
m_lineEdit->SetPreviousText(m_lineEdit->text());
QPushButton* okButton = m_buttonBox->button(QDialogButtonBox::Ok);
okButton->setEnabled(m_lineEdit->IsValid());
});
setLayout(layout);
}
void InputDialogValidatable::OnAccepted()
{
if (m_lineEdit->IsValid())
{
emit accept();
}
}
void InputDialogValidatable::SetText(const QString& newText)
{
m_lineEdit->setText(newText);
}
QString InputDialogValidatable::GetText() const
{
return m_lineEdit->text();
}
void InputDialogValidatable::SetValidatorFunc(const AZStd::function<bool()>& func)
{
m_lineEdit->SetValidatorFunc(func);
QPushButton* okButton = m_buttonBox->button(QDialogButtonBox::Ok);
okButton->setEnabled(m_lineEdit->IsValid());
}
} // namespace EMStudio