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o3de/Gems/EMotionFX/Code/Source/Editor/AnimGraphEditorBus.h

54 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <EMotionFX/Source/MotionSet.h>
namespace EMotionFX
{
/**
* EMotion FX Anim Graph Editor Request Bus
* Used for making requests to anim graph editor.
*/
class AnimGraphEditorRequests
: public AZ::EBusTraits
{
public:
/**
* Called whenever something inside an object changes that influences the visual graph or any other UI element.
* @param[in] object The object that changed and requests the UI sync.
*/
virtual MotionSet* GetSelectedMotionSet() { return nullptr; }
virtual void UpdateMotionSetComboBox() {}
};
using AnimGraphEditorRequestBus = AZ::EBus<AnimGraphEditorRequests>;
/**
* EMotion FX Anim Graph Notification Bus
* Used for monitoring events from the anim graph editor.
*/
class AnimGraphEditorNotifications
: public AZ::EBusTraits
{
public:
virtual void OnFocusIn() {}
virtual void OnShow() {}
};
using AnimGraphEditorNotificationBus = AZ::EBus<AnimGraphEditorNotifications>;
} // namespace EMotionFX