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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <EMotionFX/Source/MotionSet.h>
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namespace EMotionFX
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{
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/**
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* EMotion FX Anim Graph Editor Request Bus
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* Used for making requests to anim graph editor.
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*/
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class AnimGraphEditorRequests
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: public AZ::EBusTraits
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{
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public:
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/**
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* Called whenever something inside an object changes that influences the visual graph or any other UI element.
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* @param[in] object The object that changed and requests the UI sync.
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*/
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virtual MotionSet* GetSelectedMotionSet() { return nullptr; }
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virtual void UpdateMotionSetComboBox() {}
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};
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using AnimGraphEditorRequestBus = AZ::EBus<AnimGraphEditorRequests>;
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/**
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* EMotion FX Anim Graph Notification Bus
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* Used for monitoring events from the anim graph editor.
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*/
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class AnimGraphEditorNotifications
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: public AZ::EBusTraits
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{
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public:
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virtual void OnFocusIn() {}
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virtual void OnShow() {}
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};
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using AnimGraphEditorNotificationBus = AZ::EBus<AnimGraphEditorNotifications>;
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} // namespace EMotionFX
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