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o3de/Gems/AudioSystem/Code/Source/Editor/ImplementationManager.h

44 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <QObject>
#endif
namespace AudioControls
{
class IAudioSystemEditor;
}
//-----------------------------------------------------------------------------------------------//
class CImplementationManager
: public QObject
{
Q_OBJECT
public:
CImplementationManager();
bool LoadImplementation();
void Release();
AudioControls::IAudioSystemEditor* GetImplementation();
signals:
void ImplementationChanged();
};