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o3de/Gems/AudioSystem/Code/Source/Editor/AudioSystemPanel.h

57 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#if !defined(Q_MOC_RUN)
#include <AudioControl.h>
#include <QTreeWidgetFilter.h>
#include <AudioControlFilters.h>
#include <QWidget>
#include <QMenu>
#include <Source/Editor/ui_AudioSystemPanel.h>
#endif
namespace AudioControls
{
class CATLControlsModel;
class QFilterButton;
//-------------------------------------------------------------------------------------------//
class CAudioSystemPanel
: public QWidget
, public Ui::AudioSystemPanel
{
Q_OBJECT
public:
CAudioSystemPanel();
void Reload();
void SetAllowedControls(EACEControlType type, bool bAllowed);
private slots:
void SetNameFilter(QString filter);
void SetHideConnected(bool bHide);
private:
// Filtering
QTreeWidgetFilter m_filter;
SImplNameFilter m_nameFilter;
SImplTypeFilter m_typeFilter;
bool m_allowedATLTypes[AudioControls::EACEControlType::eACET_NUM_TYPES];
SHideConnectedFilter m_hideConnectedFilter;
};
} // namespace AudioControls