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65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzQtComponents/Components/StyleManager.h>
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#include <AzQtComponents/Components/GlobalEventFilter.h>
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#include <AzQtComponents/Components/StyledDockWidget.h>
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#include <AzQtComponents/Components/O3DEStylesheet.h>
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#include <AzQtComponents/Utilities/HandleDpiAwareness.h>
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#include <AzQtComponents/Components/WindowDecorationWrapper.h>
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#include <QtWidgets/QApplication>
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#include <QtGui/private/qhighdpiscaling_p.h>
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#include <Source/ShaderManagementConsoleApplication.h>
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int main(int argc, char** argv)
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{
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QApplication::setOrganizationName("Amazon");
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QApplication::setOrganizationDomain("amazon.com");
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QApplication::setApplicationName("ShaderManagementConsole");
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AzQtComponents::PrepareQtPaths();
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QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
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// Must be set before QApplication is initialized, so that we support HighDpi monitors, like the Retina displays
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// on Windows 10
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
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QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::PerScreenDpiAware);
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ShaderManagementConsole::ShaderManagementConsoleApplication app(&argc, &argv);
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AZ::IO::FixedMaxPath engineRootPath;
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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settingsRegistry->Get(engineRootPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
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}
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auto globalEventFilter = new AzQtComponents::GlobalEventFilter(&app);
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app.installEventFilter(globalEventFilter);
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AzQtComponents::StyleManager styleManager(&app);
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styleManager.initialize(&app, engineRootPath);
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app.Start({});
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app.exec();
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app.Stop();
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return 0;
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}
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