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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWind...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Name/Name.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/Application/Application.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/PythonTerminal/ScriptTermDialog.h>
#include <AtomToolsFramework/Util/Util.h>
#include <Atom/Document/ShaderManagementConsoleDocumentRequestBus.h>
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
#include <Source/Window/ShaderManagementConsoleWindow.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QCloseEvent>
#include <QVariant>
#include <QFileDialog>
#include <QWindow>
#include <QVBoxLayout>
#include <QPushButton>
#include <QTableView>
#include <QHeaderView>
#include <QStandardItemModel>
AZ_POP_DISABLE_WARNING
namespace ShaderManagementConsole
{
ShaderManagementConsoleWindow::ShaderManagementConsoleWindow(QWidget* parent /* = 0 */)
: AzQtComponents::DockMainWindow(parent)
{
setWindowTitle("Shader Management Console");
m_advancedDockManager = new AzQtComponents::FancyDocking(this);
setDockNestingEnabled(true);
setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea);
setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
m_menuBar = new QMenuBar(this);
setMenuBar(m_menuBar);
m_toolBar = new ShaderManagementConsoleToolBar(this);
addToolBar(m_toolBar);
m_centralWidget = new QWidget(this);
m_tabWidget = new AzQtComponents::TabWidget(m_centralWidget);
m_tabWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred);
m_tabWidget->setContentsMargins(0, 0, 0, 0);
QVBoxLayout* vl = new QVBoxLayout(m_centralWidget);
vl->setMargin(0);
vl->setContentsMargins(0, 0, 0, 0);
vl->addWidget(m_tabWidget);
m_centralWidget->setLayout(vl);
setCentralWidget(m_centralWidget);
SetupMenu();
SetupTabs();
m_assetBrowserDockWidget = new AzQtComponents::StyledDockWidget("Asset Browser");
m_assetBrowserDockWidget->setObjectName(m_assetBrowserDockWidget->windowTitle());
m_assetBrowserDockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
m_assetBrowser = new ShaderManagementConsoleBrowserWidget(m_assetBrowserDockWidget);
m_assetBrowser->setMinimumSize(QSize(300, 300));
m_assetBrowserDockWidget->setWidget(m_assetBrowser);
addDockWidget(Qt::BottomDockWidgetArea, m_assetBrowserDockWidget);
resizeDocks({ m_assetBrowserDockWidget }, { 400 }, Qt::Vertical);
m_pythonTerminalDockWidget = new AzQtComponents::StyledDockWidget("Python Terminal");
m_pythonTerminalDockWidget->setObjectName(m_pythonTerminalDockWidget->windowTitle());
m_pythonTerminalDockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
m_pythonTerminal = new AzToolsFramework::CScriptTermDialog(m_pythonTerminalDockWidget);
m_pythonTerminal->setMinimumSize(QSize(300, 300));
m_pythonTerminalDockWidget->setWidget(m_pythonTerminal);
addDockWidget(Qt::BottomDockWidgetArea, m_pythonTerminalDockWidget);
resizeDocks({ m_pythonTerminalDockWidget }, { 400 }, Qt::Vertical);
m_pythonTerminalDockWidget->setVisible(false);
ShaderManagementConsoleDocumentNotificationBus::Handler::BusConnect();
OnDocumentOpened(AZ::Uuid::CreateNull());
}
ShaderManagementConsoleWindow::~ShaderManagementConsoleWindow()
{
ShaderManagementConsoleDocumentNotificationBus::Handler::BusDisconnect();
}
void ShaderManagementConsoleWindow::closeEvent(QCloseEvent* closeEvent)
{
bool didClose = true;
ShaderManagementConsoleDocumentSystemRequestBus::BroadcastResult(didClose, &ShaderManagementConsoleDocumentSystemRequestBus::Events::CloseAllDocuments);
if (!didClose)
{
closeEvent->ignore();
return;
}
ShaderManagementConsoleWindowNotificationBus::Broadcast(&ShaderManagementConsoleWindowNotifications::OnShaderManagementConsoleWindowClosing);
}
void ShaderManagementConsoleWindow::OnDocumentOpened(const AZ::Uuid& documentId)
{
bool isOpen = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(isOpen, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsOpen);
bool isSavable = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(isSavable, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsSavable);
bool canUndo = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(canUndo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanUndo);
bool canRedo = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(canRedo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanRedo);
// Update UI to display the new document
AddTabForDocumentId(documentId);
UpdateTabForDocumentId(documentId);
const bool hasTabs = m_tabWidget->count() > 0;
// Update menu options
m_actionOpen->setEnabled(true);
m_actionOpenRecent->setEnabled(false);
m_actionClose->setEnabled(hasTabs);
m_actionCloseAll->setEnabled(hasTabs);
m_actionCloseOthers->setEnabled(hasTabs);
m_actionSave->setEnabled(isOpen && isSavable);
m_actionSaveAsCopy->setEnabled(isOpen && isSavable);
m_actionSaveAll->setEnabled(hasTabs);
m_actionExit->setEnabled(true);
m_actionUndo->setEnabled(canUndo);
m_actionRedo->setEnabled(canRedo);
m_actionPreferences->setEnabled(false);
m_actionAssetBrowser->setEnabled(true);
m_actionPythonTerminal->setEnabled(true);
m_actionPreviousTab->setEnabled(m_tabWidget->count() > 1);
m_actionNextTab->setEnabled(m_tabWidget->count() > 1);
m_actionHelp->setEnabled(false);
m_actionAbout->setEnabled(false);
activateWindow();
raise();
}
void ShaderManagementConsoleWindow::OnDocumentClosed(const AZ::Uuid& documentId)
{
RemoveTabForDocumentId(documentId);
}
void ShaderManagementConsoleWindow::OnDocumentModified(const AZ::Uuid& documentId)
{
UpdateTabForDocumentId(documentId);
}
void ShaderManagementConsoleWindow::OnDocumentUndoStateChanged(const AZ::Uuid& documentId)
{
if (documentId == GetDocumentIdFromTab(m_tabWidget->currentIndex()))
{
bool canUndo = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(canUndo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanUndo);
bool canRedo = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(canRedo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanRedo);
m_actionUndo->setEnabled(canUndo);
m_actionRedo->setEnabled(canRedo);
}
}
void ShaderManagementConsoleWindow::OnDocumentSaved(const AZ::Uuid& documentId)
{
UpdateTabForDocumentId(documentId);
}
void ShaderManagementConsoleWindow::SetupMenu()
{
// Generating the main menu manually because it's easier and we will have some dynamic or data driven entries
m_menuFile = m_menuBar->addMenu("&File");
m_actionOpen = m_menuFile->addAction("&Open...", [this]() {
const AZStd::vector<AZ::Data::AssetType> assetTypes = {
};
const AZStd::string filePath = AtomToolsFramework::GetOpenFileInfo(assetTypes).absoluteFilePath().toUtf8().constData();
if (!filePath.empty())
{
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, filePath);
}
}, QKeySequence::Open);
m_actionOpenRecent = m_menuFile->addAction("Open &Recent");
m_menuFile->addSeparator();
m_actionClose = m_menuFile->addAction("&Close", [this]() {
CloseDocumentForTab(m_tabWidget->currentIndex());
}, QKeySequence::Close);
m_actionCloseAll = m_menuFile->addAction("Close All", [this]() {
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::CloseAllDocuments);
});
m_actionCloseOthers = m_menuFile->addAction("Close Others", [this]() {
CloseAllExceptDocumentForTab(m_tabWidget->currentIndex());
});
m_menuFile->addSeparator();
m_actionSave = m_menuFile->addAction("&Save", [this]() {
const AZ::Uuid documentId = GetDocumentIdFromTab(m_tabWidget->currentIndex());
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::SaveDocument, documentId);
}, QKeySequence::Save);
m_actionSaveAsCopy = m_menuFile->addAction("Save &As...", [this]() {
const AZ::Uuid documentId = GetDocumentIdFromTab(m_tabWidget->currentIndex());
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::SaveDocumentAsCopy, documentId);
}, QKeySequence::SaveAs);
m_actionSaveAll = m_menuFile->addAction("Save A&ll", [this]() {
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::SaveAllDocuments);
});
m_menuFile->addSeparator();
m_menuFile->addAction("Run Python...", [this]() {
const QString script = QFileDialog::getOpenFileName(this, "Run Script", QString(), QString("*.py"));
if (!script.isEmpty())
{
AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilename, script.toUtf8().constData());
}
});
m_menuFile->addSeparator();
m_actionExit = m_menuFile->addAction("E&xit", [this]() {
close();
}, QKeySequence::Quit);
m_menuEdit = m_menuBar->addMenu("&Edit");
m_actionUndo = m_menuEdit->addAction("&Undo", [this]() {
const AZ::Uuid documentId = GetDocumentIdFromTab(m_tabWidget->currentIndex());
ShaderManagementConsoleDocumentRequestBus::Event(documentId, &ShaderManagementConsoleDocumentRequestBus::Events::Undo);
}, QKeySequence::Undo);
m_actionRedo = m_menuEdit->addAction("&Redo", [this]() {
const AZ::Uuid documentId = GetDocumentIdFromTab(m_tabWidget->currentIndex());
ShaderManagementConsoleDocumentRequestBus::Event(documentId, &ShaderManagementConsoleDocumentRequestBus::Events::Redo);
}, QKeySequence::Redo);
m_menuEdit->addSeparator();
m_actionPreferences = m_menuEdit->addAction("&Preferences...", [this]() {
}, QKeySequence::Preferences);
m_actionPreferences->setEnabled(false);
m_menuView = m_menuBar->addMenu("&View");
m_actionAssetBrowser = m_menuView->addAction("&Asset Browser", [this]() {
m_assetBrowserDockWidget->setVisible(!m_assetBrowserDockWidget->isVisible());
});
m_actionPythonTerminal = m_menuView->addAction("Python &Terminal", [this]() {
m_pythonTerminalDockWidget->setVisible(!m_pythonTerminalDockWidget->isVisible());
if (m_pythonTerminalDockWidget->isVisible())
{
// reposition console window on the bottom, otherwise it gets docked in some weird spot...
addDockWidget(Qt::BottomDockWidgetArea, m_pythonTerminalDockWidget);
}
});
m_menuView->addSeparator();
m_actionPreviousTab = m_menuView->addAction("&Previous Tab", [this]() {
SelectPreviousTab();
}, Qt::CTRL | Qt::SHIFT | Qt::Key_Tab); //QKeySequence::PreviousChild is mapped incorrectly in Qt
m_actionNextTab = m_menuView->addAction("&Next Tab", [this]() {
SelectNextTab();
}, Qt::CTRL | Qt::Key_Tab); //QKeySequence::NextChild works as expected but mirroring Previous
m_menuHelp = m_menuBar->addMenu("&Help");
m_actionHelp = m_menuHelp->addAction("&Help...", [this]() {
});
m_actionAbout = m_menuHelp->addAction("&About...", [this]() {
});
}
void ShaderManagementConsoleWindow::SetupTabs()
{
// The tab bar should only be visible if it has active documents
m_tabWidget->setVisible(false);
m_tabWidget->setTabBarAutoHide(false);
m_tabWidget->setMovable(true);
m_tabWidget->setTabsClosable(true);
m_tabWidget->setUsesScrollButtons(true);
// Add context menu for right-clicking on tabs
m_tabWidget->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
connect(m_tabWidget, &QWidget::customContextMenuRequested, this, [this]() {
OpenTabContextMenu();
});
// This signal will be triggered whenever a tab is added, removed, selected, clicked, dragged
// When the last tab is removed tabIndex will be -1 and the document ID will be null
// This should automatically clear the active document
connect(m_tabWidget, &QTabWidget::currentChanged, this, [this](int tabIndex) {
SelectDocumentForTab(tabIndex);
});
connect(m_tabWidget, &QTabWidget::tabCloseRequested, this, [this](int tabIndex) {
CloseDocumentForTab(tabIndex);
});
}
void ShaderManagementConsoleWindow::AddTabForDocumentId(const AZ::Uuid& documentId)
{
bool isOpen = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(isOpen, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsOpen);
if (documentId.IsNull() || !isOpen)
{
return;
}
// Blocking signals from the tab bar so the currentChanged signal is not sent while a document is already being opened.
// This prevents the OnDocumentOpened notification from being sent recursively.
const QSignalBlocker blocker(m_tabWidget);
// If a tab for this document already exists then select it instead of creating a new one
for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex)
{
if (documentId == GetDocumentIdFromTab(tabIndex))
{
m_tabWidget->setCurrentIndex(tabIndex);
m_tabWidget->repaint();
return;
}
}
// Create a new tab for the document ID and assign it's label to the file name of the document.
AZStd::string absolutePath;
ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath);
AZStd::string filename;
AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename);
// The document tab contains a table view.
auto tableView = new QTableView(m_centralWidget);
tableView->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
tableView->setSelectionBehavior(QAbstractItemView::SelectRows);
auto model = new QStandardItemModel();
tableView->setModel(model);
const int tabIndex = m_tabWidget->addTab(tableView, filename.c_str());
// The user can manually reorder tabs which will invalidate any association by index.
// We need to store the document ID with the tab using the tab instead of a separate mapping.
m_tabWidget->tabBar()->setTabData(tabIndex, QVariant(documentId.ToString<QString>()));
m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str());
m_tabWidget->setCurrentIndex(tabIndex);
m_tabWidget->setVisible(true);
m_tabWidget->repaint();
CreateDocumentContent(documentId, model);
}
void ShaderManagementConsoleWindow::RemoveTabForDocumentId(const AZ::Uuid& documentId)
{
// We are not blocking signals here because we want closing tabs to close the associated document
// and automatically select the next document.
for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex)
{
if (documentId == GetDocumentIdFromTab(tabIndex))
{
m_tabWidget->removeTab(tabIndex);
m_tabWidget->setVisible(m_tabWidget->count() > 0);
m_tabWidget->repaint();
break;
}
}
}
void ShaderManagementConsoleWindow::UpdateTabForDocumentId(const AZ::Uuid& documentId)
{
// Whenever a document is opened, saved, or modified we need to update the tab label
if (!documentId.IsNull())
{
// Because tab order and indexes can change from user interactions, we cannot store a map
// between a tab index and document ID.
// We must iterate over all of the tabs to find the one associated with this document.
for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex)
{
if (documentId == GetDocumentIdFromTab(tabIndex))
{
AZStd::string absolutePath;
ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath);
AZStd::string filename;
AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename);
bool isModified = false;
ShaderManagementConsoleDocumentRequestBus::EventResult(isModified, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsModified);
// We use an asterisk appended to the file name to denote modified document
if (isModified)
{
filename += " *";
}
m_tabWidget->setTabText(tabIndex, filename.c_str());
m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str());
m_tabWidget->repaint();
break;
}
}
}
}
AZ::Uuid ShaderManagementConsoleWindow::GetDocumentIdFromTab(const int tabIndex) const
{
const QVariant tabData = m_tabWidget->tabBar()->tabData(tabIndex);
if (!tabData.isNull())
{
// We need to be able to convert between a UUID and a string to store and retrieve a document ID from the tab bar
const QString documentIdString = tabData.toString();
const QByteArray documentIdBytes = documentIdString.toUtf8();
const AZ::Uuid documentId(documentIdBytes.data(), documentIdBytes.size());
return documentId;
}
return AZ::Uuid::CreateNull();
}
void ShaderManagementConsoleWindow::OpenTabContextMenu()
{
const QTabBar* tabBar = m_tabWidget->tabBar();
const QPoint position = tabBar->mapFromGlobal(QCursor::pos());
const int clickedTabIndex = tabBar->tabAt(position);
const int currentTabIndex = tabBar->currentIndex();
if (clickedTabIndex >= 0)
{
QMenu tabMenu;
const QString selectActionName = (currentTabIndex == clickedTabIndex) ? "Select in Browser" : "Select";
tabMenu.addAction(selectActionName, [this, clickedTabIndex]() {
SelectDocumentForTab(clickedTabIndex);
});
tabMenu.addAction("Close", [this, clickedTabIndex]() {
CloseDocumentForTab(clickedTabIndex);
});
auto closeOthersAction = tabMenu.addAction("Close Others", [this, clickedTabIndex]() {
CloseAllExceptDocumentForTab(clickedTabIndex);
});
closeOthersAction->setEnabled(tabBar->count() > 1);
tabMenu.exec(QCursor::pos());
}
}
void ShaderManagementConsoleWindow::SelectPreviousTab()
{
if (m_tabWidget->count() > 1)
{
// Adding count to wrap around when index <= 0
m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + m_tabWidget->count() - 1) % m_tabWidget->count());
}
}
void ShaderManagementConsoleWindow::SelectNextTab()
{
if (m_tabWidget->count() > 1)
{
m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + 1) % m_tabWidget->count());
}
}
void ShaderManagementConsoleWindow::SelectDocumentForTab(const int tabIndex)
{
const AZ::Uuid documentId = GetDocumentIdFromTab(tabIndex);
ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentOpened, documentId);
}
void ShaderManagementConsoleWindow::CloseDocumentForTab(const int tabIndex)
{
const AZ::Uuid documentId = GetDocumentIdFromTab(tabIndex);
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::CloseDocument, documentId);
}
void ShaderManagementConsoleWindow::CloseAllExceptDocumentForTab(const int tabIndex)
{
AZStd::vector<AZ::Uuid> documentIdsToClose;
documentIdsToClose.reserve(m_tabWidget->count());
const AZ::Uuid documentIdToKeepOpen = GetDocumentIdFromTab(tabIndex);
for (int tabI = 0; tabI < m_tabWidget->count(); ++tabI)
{
const AZ::Uuid documentId = GetDocumentIdFromTab(tabI);
if (documentId != documentIdToKeepOpen)
{
documentIdsToClose.push_back(documentId);
}
}
for (const AZ::Uuid& documentId : documentIdsToClose)
{
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::CloseDocument, documentId);
}
}
void ShaderManagementConsoleWindow::CreateDocumentContent(const AZ::Uuid& documentId, QStandardItemModel* model)
{
AZStd::unordered_set<AZStd::string> optionNames;
size_t shaderOptionCount = 0;
ShaderManagementConsoleDocumentRequestBus::EventResult(shaderOptionCount, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionCount);
for (size_t optionIndex = 0; optionIndex < shaderOptionCount; ++optionIndex)
{
AZ::RPI::ShaderOptionDescriptor shaderOptionDesc;
ShaderManagementConsoleDocumentRequestBus::EventResult(shaderOptionDesc, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionDescriptor, optionIndex);
const char* optionName = shaderOptionDesc.GetName().GetCStr();
optionNames.insert(optionName);
}
size_t shaderVariantCount = 0;
ShaderManagementConsoleDocumentRequestBus::EventResult(shaderVariantCount, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderVariantCount);
model->setRowCount(static_cast<int>(shaderVariantCount));
model->setColumnCount(static_cast<int>(optionNames.size()));
int nameIndex = 0;
for (const auto& optionName : optionNames)
{
model->setHeaderData(nameIndex++, Qt::Horizontal, optionName.c_str());
}
for (int variantIndex = 0; variantIndex < shaderVariantCount; ++variantIndex)
{
AZ::RPI::ShaderVariantListSourceData::VariantInfo shaderVariantInfo;
ShaderManagementConsoleDocumentRequestBus::EventResult(shaderVariantInfo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderVariantInfo, variantIndex);
model->setHeaderData(variantIndex, Qt::Vertical, QString::number(variantIndex));
for (const auto& shaderOption : shaderVariantInfo.m_options)
{
AZ::Name optionName{ shaderOption.first };
AZ::Name optionValue{ shaderOption.second };
auto optionIt = optionNames.find(optionName.GetCStr());
int optionIndex = static_cast<int>(AZStd::distance(optionNames.begin(), optionIt));
QStandardItem* item = new QStandardItem(optionValue.GetCStr());
model->setItem(variantIndex, optionIndex, item);
}
}
}
} // namespace ShaderManagementConsole
#include <Source/Window/moc_ShaderManagementConsoleWindow.cpp>