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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleAppl...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
#include <QApplication>
#include <QTimer>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AzFramework::Application
, public QApplication
, private AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
, private ShaderManagementConsoleWindowNotificationBus::Handler
, private AzFramework::AssetSystemStatusBus::Handler
, private AZ::UserSettingsOwnerRequestBus::Handler
, private AZ::Debug::TraceMessageBus::Handler
, private AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
{
public:
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}");
using Base = AzFramework::Application;
ShaderManagementConsoleApplication(int* argc, char*** argv);
virtual ~ShaderManagementConsoleApplication() = default;
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
void CreateReflectionManager() override;
void Reflect(AZ::ReflectContext* context) override;
void RegisterCoreComponents() override;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
void StartCommon(AZ::Entity* systemEntity) override;
void Tick(float deltaOverride = -1.f) override;
void Stop() override;
private:
//////////////////////////////////////////////////////////////////////////
// AssetDatabaseRequestsBus::Handler overrides...
bool GetAssetDatabaseLocation(AZStd::string& result) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ShaderManagementConsoleWindowNotificationBus::Handler overrides...
void OnShaderManagementConsoleWindowClosing() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application overrides...
void Destroy() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::ApplicationRequests::Bus overrides...
void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorPythonConsoleNotificationBus::Handler overrides...
void OnTraceMessage(AZStd::string_view message) override;
void OnErrorMessage(AZStd::string_view message) override;
void OnExceptionMessage(AZStd::string_view message) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::AssetSystemStatusBus::Handler overrides...
void AssetSystemAvailable() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::UserSettingsOwnerRequestBus::Handler overrides...
void SaveSettings() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnPrintf(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
void CompileCriticalAssets();
void ProcessCommandLine();
void LoadSettings();
void UnloadSettings();
bool LaunchDiscoveryService();
void StartInternal();
static void PyIdleWaitFrames(uint32_t frames);
//! Local user settings are used to store asset browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
//! Are local settings loaded
bool m_activatedLocalUserSettings = false;
QTimer m_timer;
bool m_started = false;
bool m_closing = false;
};
} // namespace ShaderManagementConsole