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120 lines
3.8 KiB
CMake
120 lines
3.8 KiB
CMake
#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
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return()
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endif()
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ly_get_list_relative_pal_filename(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME})
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include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED
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if(NOT PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED)
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return()
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endif()
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ly_add_target(
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NAME ShaderManagementConsole.Document STATIC
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NAMESPACE Gem
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FILES_CMAKE
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shadermanagementconsoledocument_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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Gem::AtomToolsFramework.Static
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Gem::AtomToolsFramework.Editor
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Gem::Atom_RPI.Edit
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Gem::Atom_RPI.Public
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Gem::Atom_RHI.Reflect
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)
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ly_add_target(
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NAME ShaderManagementConsole.Window STATIC
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NAMESPACE Gem
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AUTOMOC
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AUTOUIC
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FILES_CMAKE
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shadermanagementconsolewindow_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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Gem::AtomToolsFramework.Static
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Gem::AtomToolsFramework.Editor
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Gem::Atom_RPI.Public
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)
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ly_add_target(
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NAME ShaderManagementConsole EXECUTABLE
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NAMESPACE Gem
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FILES_CMAKE
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shadermanagementconsole_files.cmake
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${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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Source
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${pal_source_dir}
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::AtomToolsFramework.Static
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Gem::AtomToolsFramework.Editor
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Gem::ShaderManagementConsole.Window
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Gem::ShaderManagementConsole.Document
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RUNTIME_DEPENDENCIES
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Gem::Atom_RHI_DX12.Private
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Gem::Atom_RHI_Vulkan.Private
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Gem::Atom_RHI.Private
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Gem::Atom_RPI.Private
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Gem::Atom_RPI.Builders
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Gem::Atom_Feature_Common.Editor
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Gem::EditorPythonBindings.Editor
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)
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# Add build dependency to Editor for the ShaderManagementConsole application since
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# Editor opens up the ShaderManagementConsole
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ly_add_dependencies(Editor Gem::ShaderManagementConsole)
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ly_add_target_dependencies(
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TARGETS
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ShaderManagementConsole
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DEPENDENCIES_FILES
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tool_dependencies.cmake
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Source/Platform/${PAL_PLATFORM_NAME}/tool_dependencies_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
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)
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# Inject the project path into the ShaderManagementConsole VS debugger command arguments if the build system being invoked
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# in a project centric view
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if(NOT PROJECT_NAME STREQUAL "O3DE")
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set_property(TARGET ShaderManagementConsole APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_SOURCE_DIR}\"")
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endif()
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# Adds the ShaderManagementConsole target as a C preprocessor define so that it can be used as a Settings Registry
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# specialization in order to look up the generated .setreg which contains the dependencies
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# specified for the target.
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set_source_files_properties(
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Source/ShaderManagementConsoleApplication.cpp
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PROPERTIES
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COMPILE_DEFINITIONS
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LY_CMAKE_TARGET="ShaderManagementConsole"
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)
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