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o3de/Templates/DefaultProject/Template/CMakeLists.txt

49 lines
1.9 KiB
CMake

# {BEGIN_LICENSE}
#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
# {END_LICENSE}
#! Adds the --project-path argument to the VS IDE debugger command arguments
function(add_vs_debugger_arguments)
# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
list(APPEND app_targets ${Name}.GameLauncher ${Name}.ServerLauncher)
list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
foreach(app_target IN LISTS app_targets)
if (TARGET ${app_target})
set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
endif()
endforeach()
endfunction()
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.19)
project(${Name}
LANGUAGES C CXX
VERSION 1.0.0.0
)
include(EngineFinder.cmake OPTIONAL)
find_package(o3de REQUIRED)
o3de_initialize()
add_vs_debugger_arguments()
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
if(json_error)
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
endif()
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
add_subdirectory(Code)
endif()