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o3de/Gems/EMotionFX/Code/Source/Integration/Components
Benjamin Jillich 818c2526c9
[LYN-3306] EMotionFX: Client sample asset does not animate with simple motion component (#313)
* Removed discrepancy between editor and game simple motion components which led to an animation being played in the game one while the editor component looked broken for animations with root joints animated only.
* Sharing a new in-place attribute between the game and editor components that lets users control whether positional and rotational changes shall be applied onto root joints or not.
5 years ago
..
ActorComponent.cpp Integrating github/staging through commit ab87ed9 5 years ago
ActorComponent.h Integrating up through commit 90f050496 5 years ago
AnimAudioComponent.cpp Integrating github/staging through commit ab87ed9 5 years ago
AnimAudioComponent.h Initial commit 5 years ago
AnimGraphComponent.cpp [LYN-2859] EMotionFX: Getting active states from anim graph via script crashes the editor (#150) 5 years ago
AnimGraphComponent.h [LYN-2859] EMotionFX: Getting active states from anim graph via script crashes the editor (#150) 5 years ago
AnimGraphNetSyncComponent.cpp Initial commit 5 years ago
AnimGraphNetSyncComponent.h Initial commit 5 years ago
AnimGraphNetSyncTypes.h Initial commit 5 years ago
SimpleLODComponent.cpp Integrating latest 47acbe8 5 years ago
SimpleLODComponent.h Initial commit 5 years ago
SimpleMotionComponent.cpp [LYN-3306] EMotionFX: Client sample asset does not animate with simple motion component (#313) 5 years ago
SimpleMotionComponent.h [LYN-3306] EMotionFX: Client sample asset does not animate with simple motion component (#313) 5 years ago