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* Removed discrepancy between editor and game simple motion components which led to an animation being played in the game one while the editor component looked broken for animations with root joints animated only. * Sharing a new in-place attribute between the game and editor components that lets users control whether positional and rotational changes shall be applied onto root joints or not. |
5 years ago | |
|---|---|---|
| .. | ||
| ActorComponent.cpp | 5 years ago | |
| ActorComponent.h | 5 years ago | |
| AnimAudioComponent.cpp | 5 years ago | |
| AnimAudioComponent.h | 5 years ago | |
| AnimGraphComponent.cpp | 5 years ago | |
| AnimGraphComponent.h | 5 years ago | |
| AnimGraphNetSyncComponent.cpp | 5 years ago | |
| AnimGraphNetSyncComponent.h | 5 years ago | |
| AnimGraphNetSyncTypes.h | 5 years ago | |
| SimpleLODComponent.cpp | 5 years ago | |
| SimpleLODComponent.h | 5 years ago | |
| SimpleMotionComponent.cpp | 5 years ago | |
| SimpleMotionComponent.h | 5 years ago | |