67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/EntityDomains/GlobalEntityDomain.h>
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namespace Multiplayer
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{
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GlobalEntityDomain::GlobalEntityDomain()
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: m_controllersActivatedHandler([this](const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) { OnControllersActivated(entityHandle, entityIsMigrating); })
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, m_controllersDeactivatedHandler([this](const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) { OnControllersDeactivated(entityHandle, entityIsMigrating); })
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{
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;
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}
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bool GlobalEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
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{
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//if (const GlobalAccessComponent* globalAccessComp = entityHandle->FindComponent<GlobalAccessComponent>())
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//{
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// return globalAccessComp->GetPropagationMode() == PropagationMode::GlobalResidency;
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//}
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return false;
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}
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void GlobalEntityDomain::ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet)
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{
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for (auto& entityHandle : ownedEntitySet)
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{
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OnControllersActivated(entityHandle, EntityIsMigrating::False);
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}
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GetNetworkEntityManager()->AddControllersActivatedHandler(m_controllersActivatedHandler);
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GetNetworkEntityManager()->AddControllersDeactivatedHandler(m_controllersDeactivatedHandler);
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}
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void GlobalEntityDomain::RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const
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{
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outEntitiesNotInDomain.insert(m_entitiesNotInDomain.begin(), m_entitiesNotInDomain.end());
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}
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void GlobalEntityDomain::DebugDraw() const
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{
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// Nothing to draw
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}
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void GlobalEntityDomain::OnControllersActivated(const ConstNetworkEntityHandle& entityHandle, [[maybe_unused]] EntityIsMigrating entityIsMigrating)
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{
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if (!IsInDomain(entityHandle))
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{
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m_entitiesNotInDomain.insert(entityHandle.GetNetEntityId());
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}
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}
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void GlobalEntityDomain::OnControllersDeactivated(const ConstNetworkEntityHandle& entityHandle, [[maybe_unused]] EntityIsMigrating entityIsMigrating)
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{
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m_entitiesNotInDomain.erase(entityHandle.GetNetEntityId());
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}
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}
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