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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <RayTracing/RayTracingFeatureProcessor.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/RHISystemInterface.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
void RayTracingFeatureProcessor::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext
->Class<RayTracingFeatureProcessor, FeatureProcessor>()
->Version(0);
}
}
void RayTracingFeatureProcessor::Activate()
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
m_rayTracingEnabled = device->GetFeatures().m_rayTracing;
if (!m_rayTracingEnabled)
{
return;
}
m_transformServiceFeatureProcessor = GetParentScene()->GetFeatureProcessor<TransformServiceFeatureProcessor>();
// initialize the ray tracing buffer pools
m_bufferPools = RHI::RayTracingBufferPools::CreateRHIRayTracingBufferPools();
m_bufferPools->Init(device);
// create TLAS attachmentId
AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString<AZStd::string>();
m_tlasAttachmentId = RHI::AttachmentId(AZStd::string::format("RayTracingTlasAttachmentId_%s", uuidString.c_str()));
// create the TLAS object
m_tlas = AZ::RHI::RayTracingTlas::CreateRHIRayTracingTlas();
}
void RayTracingFeatureProcessor::SetMesh(const ObjectId objectId, const SubMeshVector& subMeshes)
{
if (!m_rayTracingEnabled)
{
return;
}
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
uint32_t objectIndex = objectId.GetIndex();
MeshMap::iterator itMesh = m_meshes.find(objectIndex);
if (itMesh == m_meshes.end())
{
m_meshes.insert(AZStd::make_pair(objectIndex, Mesh{ subMeshes }));
}
else
{
// updating an existing entry
// decrement the mesh count by the number of meshes in the existing entry in case the number of meshes changed
m_subMeshCount -= aznumeric_cast<uint32_t>(itMesh->second.m_subMeshes.size());
m_meshes[objectIndex].m_subMeshes = subMeshes;
}
// create the BLAS buffers for each sub-mesh
// Note: the buffer is just reserved here, the BLAS is built in the RayTracingAccelerationStructurePass
Mesh& mesh = m_meshes[objectIndex];
for (auto& subMesh : mesh.m_subMeshes)
{
RHI::RayTracingBlasDescriptor blasDescriptor;
blasDescriptor.Build()
->Geometry()
->VertexFormat(subMesh.m_vertexFormat)
->VertexBuffer(subMesh.m_positionVertexBufferView)
->IndexBuffer(subMesh.m_indexBufferView)
;
// create the BLAS object
subMesh.m_blas = AZ::RHI::RayTracingBlas::CreateRHIRayTracingBlas();
// create the buffers from the descriptor
subMesh.m_blas->CreateBuffers(*device, &blasDescriptor, *m_bufferPools);
}
// set initial transform
mesh.m_transform = m_transformServiceFeatureProcessor->GetTransformForId(objectId);
m_revision++;
m_subMeshCount += aznumeric_cast<uint32_t>(subMeshes.size());
}
void RayTracingFeatureProcessor::RemoveMesh(const ObjectId objectId)
{
if (!m_rayTracingEnabled)
{
return;
}
MeshMap::iterator itMesh = m_meshes.find(objectId.GetIndex());
if (itMesh != m_meshes.end())
{
m_subMeshCount -= aznumeric_cast<uint32_t>(itMesh->second.m_subMeshes.size());
m_meshes.erase(itMesh);
m_revision++;
}
}
void RayTracingFeatureProcessor::SetMeshTransform(const ObjectId objectId, AZ::Transform transform)
{
if (!m_rayTracingEnabled)
{
return;
}
MeshMap::iterator itMesh = m_meshes.find(objectId.GetIndex());
if (itMesh != m_meshes.end())
{
itMesh->second.m_transform = transform;
m_revision++;
}
}
}
}