Files
o3de/Gems/Maestro/Code/Source/Cinematics/LookAtTrack.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

46 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
#define CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Look at target track, keys represent new lookat targets for entity.
*/
class CLookAtTrack
: public TAnimTrack<ILookAtKey>
{
public:
AZ_CLASS_ALLOCATOR(CLookAtTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CLookAtTrack, "{30A5C53C-F158-4CCE-A7A0-1A902D13B91C}", IAnimTrack);
CLookAtTrack()
: m_iAnimationLayer(-1) {}
bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ILookAtKey& key, XmlNodeRef& keyNode, bool bLoading);
int GetAnimationLayerIndex() const { return m_iAnimationLayer; }
void SetAnimationLayerIndex(int index) { m_iAnimationLayer = index; }
static void Reflect(AZ::ReflectContext* context);
private:
int m_iAnimationLayer;
};
#endif // CRYINCLUDE_CRYMOVIE_LOOKATTRACK_H