38a03817bb
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <LyShineModule.h>
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namespace UnitTest
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{
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class LyShineTest
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: public ScopedAllocatorSetupFixture
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{
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protected:
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LyShineTest()
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: m_application()
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, m_systemEntity(nullptr)
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{
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}
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void SetUp() override
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{
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SetupApplication();
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SetupEnvironment();
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}
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virtual void SetupApplication()
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{
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AZ::ComponentApplication::Descriptor appDesc;
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appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024;
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appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
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appDesc.m_stackRecordLevels = 20;
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m_systemEntity = m_application->Create(appDesc);
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m_systemEntity->Init();
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m_systemEntity->Activate();
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}
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virtual void SetupEnvironment()
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{
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m_env = AZStd::make_unique<StubEnv>();
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memset(&m_env->m_stubEnv, 0, sizeof(SSystemGlobalEnvironment));
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m_priorEnv = gEnv;
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gEnv = &m_env->m_stubEnv;
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}
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void TearDown() override
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{
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m_env.reset();
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gEnv = m_priorEnv;
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m_application->Destroy();
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delete m_application;
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m_application = nullptr;
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}
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struct StubEnv
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{
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SSystemGlobalEnvironment m_stubEnv;
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};
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AZ::ComponentApplication* m_application = nullptr;
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AZ::Entity* m_systemEntity = nullptr;
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AZStd::unique_ptr<StubEnv> m_env;
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SSystemGlobalEnvironment* m_priorEnv = nullptr;
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};
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} // namespace UnitTest
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