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* WIP - small legacy cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More cleanups + build fixes Use AZstd instead of std types in a few places. Remove m_nameTable. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Legacy code cleanups Remove unused methods using legacy functionality * EditorViewportWidget::AdjustObjectPosition * DisplayContext - remove `renderer` pointer * DisplayContext - log errors when functions using `renderer` are called * CTrackGizmo::DrawAxis - log errors when function uses `renderer`. * Legacy CCamera - remove Project, Unproject and CalcScreenBounds * Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h * Remove Lineseg_Triangle from Cry_GeoOverlap.h * IEntityRenderState.h - remove unused types * SMeshColor remove Lerp method and associated constructor. * IMaterial.h - remove unused types and a few methods * IRenderMesh.h - remove a few unused methods and use int8 instead of byte * IRender.h - remove almost all of the contents * IShader.h - remove unused types and a few methods * IStatObj.h - remove unused types and a few methods * SSystemGlobalEnvironment - remove `renderer` pointer * IRenderGraph - remove 2 unused methods * physinterface.h - remove almost all of the contents * CXmlUtils no longer inherits ISystemEventListener * CXmlNode no longer has custom new/delete * Remove IRenderer from some test mocks. Removed files: * CryName.h * Cry_MatrixDiag.h * Cry_XOptimise.h * HeapAllocator.h * IRendererMock.h * PoolAllocator.h Things to consider: * Remove GetMemoryUsage & friends. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions IMovieSystem.h - remove unused includes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Move unreachable code to `#if 0` block This is hopefully temporary measure until the original functionality is re-implemented Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix bad merge I messed up. Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394). Signed-off-by: bosnichd <bosnichd@amazon.com> * Update Code/Framework/AzCore/AzCore/std/string/string_view.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * implement review suggestion Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * following review, using LYSHINE_ATOM_TODO to guard Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove commented out include Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * EditorViewportWidget.cpp: Convert commented out code to guarded one Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: bosnichd <bosnichd@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
163 lines
6.1 KiB
C++
163 lines
6.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "EditorPropertyTypes.h"
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#include <LyShine/Bus/UiVisualBus.h>
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#include <LyShine/Bus/UiRenderBus.h>
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#include <LyShine/Bus/UiImageSequenceBus.h>
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <LyShine/Bus/UiIndexableImageBus.h>
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#include <LyShine/Bus/UiEditorChangeNotificationBus.h>
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#include <LyShine/UiComponentTypes.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <LmbrCentral/Rendering/MaterialAsset.h>
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#include <IRenderer.h>
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//! \brief Image component capable of indexing and displaying from multiple image files in a directory.
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//!
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//! This component offers functionality similar to a sprite-sheet being used with
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//! an image component. Instead of indexing multiple images mapped within a single
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//! sprite-sheet, this component indexes multiple image files.
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//!
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//! Note that this only supports fixed image types - the image component is more
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//! fully featured for rendering images.
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class UiImageSequenceComponent
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: public AZ::Component
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, public UiVisualBus::Handler
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, public UiRenderBus::Handler
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, public UiImageSequenceBus::Handler
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, public UiIndexableImageBus::Handler
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, public UiTransformChangeNotificationBus::Handler
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, public UiCanvasPixelAlignmentNotificationBus::Handler
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, public UiEditorRefreshDirectoryNotificationBus::Handler
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{
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public: // types
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using TextureAssetRef = AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>;
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using ImageList = AZStd::vector<TextureAssetRef>;
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using SpriteList = AZStd::vector<ISprite*>;
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public: // member functions
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AZ_COMPONENT(UiImageSequenceComponent, LyShine::UiImageSequenceComponentUuid, AZ::Component);
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UiImageSequenceComponent();
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~UiImageSequenceComponent() override;
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// UiEditorRefreshDirectoryNotificationInterface
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void OnRefreshDirectory() override { OnImageSequenceDirectoryChange(); }
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// ~UiEditorRefreshDirectoryNotificationInterface
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// UiVisualInterface
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void ResetOverrides() override {}
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void SetOverrideColor(const AZ::Color& /* color */) override {}
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void SetOverrideAlpha(float /* alpha */) override {}
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void SetOverrideSprite(ISprite* /* sprite */, AZ::u32 /*cellIndex = 0 */) override {}
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// ~UiVisualInterface
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// UiRenderInterface
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void Render(LyShine::IRenderGraph* renderGraph) override;
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// ~UiRenderInterface
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// UiImageSequenceInterface
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ImageType GetImageType() override;
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void SetImageType(ImageType imageType) override;
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// ~UiImageSequenceInterface
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// UiIndexableImageBus
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void SetImageIndex(AZ::u32 index) override;
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const AZ::u32 GetImageIndex() override;
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const AZ::u32 GetImageIndexCount() override;
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AZStd::string GetImageIndexAlias(AZ::u32 index) override;
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void SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias) override;
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AZ::u32 GetImageIndexFromAlias(const AZStd::string& alias) override;
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// ~UiIndexableImageBus
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// UiTransformChangeNotification
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void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
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void OnTransformToViewportChanged() override;
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// ~UiTransformChangeNotification
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// UiCanvasPixelAlignmentNotification
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void OnCanvasPixelAlignmentChange() override;
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// ~UiCanvasPixelAlignmentNotification
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public: // static member functions
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
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provided.push_back(AZ_CRC("UiIndexableImageService"));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
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required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
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}
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protected: // member functions
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// AZ::Component
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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// ~AZ::Component
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private: // member functions
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AZ_DISABLE_COPY_MOVE(UiImageSequenceComponent);
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LyShine::AZu32ComboBoxVec PopulateIndexStringList();
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void OnImageTypeChange();
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void OnImageSequenceDirectoryChange();
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void OnImageSequenceIndexChange();
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void RenderStretchedSprite(ISprite* sprite, int cellIndex, uint32 packedColor);
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void RenderFixedSprite(ISprite* sprite, int cellIndex, uint32 packedColor);
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void RenderStretchedToFitOrFillSprite(ISprite* sprite, int cellIndex, uint32 packedColor, bool toFit);
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void RenderSingleQuad(const AZ::Vector2* positions, const AZ::Vector2* uvs, uint32 packedColor);
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bool IsPixelAligned();
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void RenderTriangleList(const SVF_P2F_C4B_T2F_F4B* vertices, const uint16* indices, int numVertices, int numIndices);
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void ClearCachedVertices();
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void ClearCachedIndices();
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void MarkRenderCacheDirty();
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private: // static member functions
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static bool VersionConverter(AZ::SerializeContext& context,
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AZ::SerializeContext::DataElementNode& classElement);
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private: // data
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ImageList m_imageList; //!< List of image files to load
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SpriteList m_spriteList; //!< List of loaded sprites
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AZStd::string m_imageSequenceDirectory; //!< Used to populate m_imageList, only populated from the editor
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AZ::u32 m_sequenceIndex = 0; //!< Index of image currently displayed
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ImageType m_imageType = ImageType::Fixed; //!< Affects how the texture/sprite is mapped to the image rectangle
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// cached rendering data for performance optimization
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DynUiPrimitive m_cachedPrimitive;
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bool m_isRenderCacheDirty = true;
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};
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