Files
o3de/Gems/LyShine/Code/Source/UiImageSequenceComponent.h
T
Artur K 45b2336dce Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-08-25 15:04:38 -06:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "EditorPropertyTypes.h"
#include <LyShine/Bus/UiVisualBus.h>
#include <LyShine/Bus/UiRenderBus.h>
#include <LyShine/Bus/UiImageSequenceBus.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Bus/UiIndexableImageBus.h>
#include <LyShine/Bus/UiEditorChangeNotificationBus.h>
#include <LyShine/UiComponentTypes.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <LmbrCentral/Rendering/MaterialAsset.h>
#include <IRenderer.h>
//! \brief Image component capable of indexing and displaying from multiple image files in a directory.
//!
//! This component offers functionality similar to a sprite-sheet being used with
//! an image component. Instead of indexing multiple images mapped within a single
//! sprite-sheet, this component indexes multiple image files.
//!
//! Note that this only supports fixed image types - the image component is more
//! fully featured for rendering images.
class UiImageSequenceComponent
: public AZ::Component
, public UiVisualBus::Handler
, public UiRenderBus::Handler
, public UiImageSequenceBus::Handler
, public UiIndexableImageBus::Handler
, public UiTransformChangeNotificationBus::Handler
, public UiCanvasPixelAlignmentNotificationBus::Handler
, public UiEditorRefreshDirectoryNotificationBus::Handler
{
public: // types
using TextureAssetRef = AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>;
using ImageList = AZStd::vector<TextureAssetRef>;
using SpriteList = AZStd::vector<ISprite*>;
public: // member functions
AZ_COMPONENT(UiImageSequenceComponent, LyShine::UiImageSequenceComponentUuid, AZ::Component);
UiImageSequenceComponent();
~UiImageSequenceComponent() override;
// UiEditorRefreshDirectoryNotificationInterface
void OnRefreshDirectory() override { OnImageSequenceDirectoryChange(); }
// ~UiEditorRefreshDirectoryNotificationInterface
// UiVisualInterface
void ResetOverrides() override {}
void SetOverrideColor(const AZ::Color& /* color */) override {}
void SetOverrideAlpha(float /* alpha */) override {}
void SetOverrideSprite(ISprite* /* sprite */, AZ::u32 /*cellIndex = 0 */) override {}
// ~UiVisualInterface
// UiRenderInterface
void Render(LyShine::IRenderGraph* renderGraph) override;
// ~UiRenderInterface
// UiImageSequenceInterface
ImageType GetImageType() override;
void SetImageType(ImageType imageType) override;
// ~UiImageSequenceInterface
// UiIndexableImageBus
void SetImageIndex(AZ::u32 index) override;
const AZ::u32 GetImageIndex() override;
const AZ::u32 GetImageIndexCount() override;
AZStd::string GetImageIndexAlias(AZ::u32 index) override;
void SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias) override;
AZ::u32 GetImageIndexFromAlias(const AZStd::string& alias) override;
// ~UiIndexableImageBus
// UiTransformChangeNotification
void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
void OnTransformToViewportChanged() override;
// ~UiTransformChangeNotification
// UiCanvasPixelAlignmentNotification
void OnCanvasPixelAlignmentChange() override;
// ~UiCanvasPixelAlignmentNotification
public: // static member functions
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
provided.push_back(AZ_CRC("UiIndexableImageService"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
protected: // member functions
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
// ~AZ::Component
private: // member functions
AZ_DISABLE_COPY_MOVE(UiImageSequenceComponent);
LyShine::AZu32ComboBoxVec PopulateIndexStringList();
void OnImageTypeChange();
void OnImageSequenceDirectoryChange();
void OnImageSequenceIndexChange();
void RenderStretchedSprite(ISprite* sprite, int cellIndex, uint32 packedColor);
void RenderFixedSprite(ISprite* sprite, int cellIndex, uint32 packedColor);
void RenderStretchedToFitOrFillSprite(ISprite* sprite, int cellIndex, uint32 packedColor, bool toFit);
void RenderSingleQuad(const AZ::Vector2* positions, const AZ::Vector2* uvs, uint32 packedColor);
bool IsPixelAligned();
void RenderTriangleList(const SVF_P2F_C4B_T2F_F4B* vertices, const uint16* indices, int numVertices, int numIndices);
void ClearCachedVertices();
void ClearCachedIndices();
void MarkRenderCacheDirty();
private: // static member functions
static bool VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
private: // data
ImageList m_imageList; //!< List of image files to load
SpriteList m_spriteList; //!< List of loaded sprites
AZStd::string m_imageSequenceDirectory; //!< Used to populate m_imageList, only populated from the editor
AZ::u32 m_sequenceIndex = 0; //!< Index of image currently displayed
ImageType m_imageType = ImageType::Fixed; //!< Affects how the texture/sprite is mapped to the image rectangle
// cached rendering data for performance optimization
DynUiPrimitive m_cachedPrimitive;
bool m_isRenderCacheDirty = true;
};