Files
o3de/Gems/Blast/Code/blast_files.cmake
T
jackalbe be5a7f821c {LYN-4514} Re-factored Blast gem's python asset builder (#2143)
* {LYN-4514} Re-factored Blast gem's python asset builder

* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"

Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* renaming from Slice to Chunks

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated the Copyright


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Removing StdAfx.h includes

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* adding source deps for FBX -> BLAST file

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* removing slice name

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding error message and updates from PR

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-08-03 09:21:36 -05:00

52 lines
1.8 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Blast/BlastActor.h
Include/Blast/BlastActorData.h
Include/Blast/BlastFamilyComponentBus.h
Include/Blast/BlastMaterial.h
Include/Blast/BlastSystemBus.h
Include/Blast/BlastDebug.h
Source/Actor/BlastActorDesc.h
Source/Actor/BlastActorFactory.h
Source/Actor/BlastActorFactory.cpp
Source/Actor/BlastActorImpl.h
Source/Actor/BlastActorImpl.cpp
Source/Actor/EntityProvider.h
Source/Actor/EntityProvider.cpp
Source/Actor/ShapesProvider.h
Source/Actor/ShapesProvider.cpp
Source/Asset/BlastAsset.h
Source/Asset/BlastAsset.cpp
Source/Asset/BlastAssetHandler.h
Source/Asset/BlastAssetHandler.cpp
Source/Asset/BlastChunksAsset.h
Source/Asset/BlastChunksAsset.cpp
Source/Components/BlastFamilyComponent.h
Source/Components/BlastFamilyComponent.cpp
Source/Components/BlastFamilyComponentNotificationBusHandler.h
Source/Components/BlastFamilyComponentNotificationBusHandler.cpp
Source/Components/BlastMeshDataComponent.h
Source/Components/BlastMeshDataComponent.cpp
Source/Components/BlastSystemComponent.cpp
Source/Components/BlastSystemComponent.h
Source/Family/ActorRenderManager.h
Source/Family/ActorRenderManager.cpp
Source/Family/ActorTracker.h
Source/Family/ActorTracker.cpp
Source/Family/BlastFamily.h
Source/Family/BlastFamilyImpl.h
Source/Family/BlastFamilyImpl.cpp
Source/Family/DamageManager.h
Source/Family/DamageManager.cpp
Source/Common/BlastInterfaces.h
Source/Common/BlastMaterial.cpp
Source/Common/Utils.h
)