be5a7f821c
* {LYN-4514} Re-factored Blast gem's python asset builder
* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"
Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* renaming from Slice to Chunks
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* updated the Copyright
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Removing StdAfx.h includes
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* adding source deps for FBX -> BLAST file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* removing slice name
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Adding error message and updates from PR
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
52 lines
1.8 KiB
CMake
52 lines
1.8 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Include/Blast/BlastActor.h
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Include/Blast/BlastActorData.h
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Include/Blast/BlastFamilyComponentBus.h
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Include/Blast/BlastMaterial.h
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Include/Blast/BlastSystemBus.h
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Include/Blast/BlastDebug.h
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Source/Actor/BlastActorDesc.h
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Source/Actor/BlastActorFactory.h
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Source/Actor/BlastActorFactory.cpp
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Source/Actor/BlastActorImpl.h
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Source/Actor/BlastActorImpl.cpp
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Source/Actor/EntityProvider.h
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Source/Actor/EntityProvider.cpp
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Source/Actor/ShapesProvider.h
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Source/Actor/ShapesProvider.cpp
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Source/Asset/BlastAsset.h
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Source/Asset/BlastAsset.cpp
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Source/Asset/BlastAssetHandler.h
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Source/Asset/BlastAssetHandler.cpp
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Source/Asset/BlastChunksAsset.h
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Source/Asset/BlastChunksAsset.cpp
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Source/Components/BlastFamilyComponent.h
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Source/Components/BlastFamilyComponent.cpp
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Source/Components/BlastFamilyComponentNotificationBusHandler.h
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Source/Components/BlastFamilyComponentNotificationBusHandler.cpp
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Source/Components/BlastMeshDataComponent.h
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Source/Components/BlastMeshDataComponent.cpp
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Source/Components/BlastSystemComponent.cpp
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Source/Components/BlastSystemComponent.h
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Source/Family/ActorRenderManager.h
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Source/Family/ActorRenderManager.cpp
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Source/Family/ActorTracker.h
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Source/Family/ActorTracker.cpp
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Source/Family/BlastFamily.h
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Source/Family/BlastFamilyImpl.h
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Source/Family/BlastFamilyImpl.cpp
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Source/Family/DamageManager.h
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Source/Family/DamageManager.cpp
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Source/Common/BlastInterfaces.h
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Source/Common/BlastMaterial.cpp
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Source/Common/Utils.h
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)
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