1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
158 lines
6.2 KiB
C++
158 lines
6.2 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <gmock/gmock.h>
|
|
|
|
#include <AzCore/UnitTest/TestTypes.h>
|
|
#include <AzCore/std/smart_ptr/make_shared.h>
|
|
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
|
|
#include <AzFramework/Physics/SystemBus.h>
|
|
#include <AzTest/AzTest.h>
|
|
|
|
#include <Blast/BlastSystemBus.h>
|
|
#include <Mocks/BlastMocks.h>
|
|
#include <Family/DamageManager.h>
|
|
|
|
using testing::_;
|
|
using testing::Return;
|
|
using testing::ReturnRef;
|
|
using testing::StrictMock;
|
|
|
|
namespace Blast
|
|
{
|
|
namespace Constants
|
|
{
|
|
static const float DamageAmount = 1.0;
|
|
static const float MinRadius = 0.0;
|
|
static const float MaxRadius = 5.0;
|
|
}
|
|
|
|
class DamageManagerTest
|
|
: public testing::Test
|
|
, public FastScopedAllocatorsBase
|
|
{
|
|
public:
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
m_mockFamily = AZStd::make_shared<FakeBlastFamily>();
|
|
m_actorFactory = AZStd::make_shared<FakeActorFactory>(3);
|
|
m_systemHandler = AZStd::make_shared<MockBlastSystemBusHandler>();
|
|
m_damageManager =
|
|
AZStd::make_unique<DamageManager>(BlastMaterial(BlastMaterialConfiguration()), m_actorTracker);
|
|
}
|
|
|
|
void TearDown() override
|
|
{
|
|
m_mockFamily = nullptr;
|
|
m_actorFactory = nullptr;
|
|
m_systemHandler = nullptr;
|
|
m_damageManager = nullptr;
|
|
}
|
|
|
|
AZStd::unique_ptr<DamageManager> m_damageManager;
|
|
AZStd::shared_ptr<FakeBlastFamily> m_mockFamily;
|
|
AZStd::shared_ptr<FakeActorFactory> m_actorFactory;
|
|
AZStd::shared_ptr<MockBlastSystemBusHandler> m_systemHandler;
|
|
ActorTracker m_actorTracker;
|
|
};
|
|
|
|
TEST_F(DamageManagerTest, RadialDamage_SUITE_sandbox)
|
|
{
|
|
{
|
|
testing::InSequence dummy;
|
|
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
|
|
EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtRadialDamageDesc>>()))
|
|
.Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
|
|
}
|
|
|
|
m_damageManager->Damage(
|
|
DamageManager::RadialDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount, AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
|
|
}
|
|
|
|
TEST_F(DamageManagerTest, CapsuleDamage_SUITE_sandbox)
|
|
{
|
|
{
|
|
testing::InSequence dummy;
|
|
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
|
|
EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
|
|
EXPECT_CALL(
|
|
*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtCapsuleRadialDamageDesc>>()))
|
|
.Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
|
|
}
|
|
|
|
m_damageManager->Damage(
|
|
DamageManager::CapsuleDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
|
|
AZ::Vector3{0, 0, 0}, AZ::Vector3{1, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
|
|
}
|
|
|
|
TEST_F(DamageManagerTest, ShearDamage_SUITE_sandbox)
|
|
{
|
|
{
|
|
testing::InSequence dummy;
|
|
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
|
|
EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtShearDamageDesc>>()))
|
|
.Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
|
|
}
|
|
|
|
m_damageManager->Damage(
|
|
DamageManager::ShearDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
|
|
AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius, AZ ::Vector3{1, 0, 0});
|
|
}
|
|
|
|
TEST_F(DamageManagerTest, TriangleDamage_SUITE_sandbox)
|
|
{
|
|
{
|
|
testing::InSequence dummy;
|
|
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
|
|
EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
|
|
EXPECT_CALL(
|
|
*m_systemHandler,
|
|
AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtTriangleIntersectionDamageDesc>>()))
|
|
.Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
|
|
}
|
|
|
|
m_damageManager->Damage(
|
|
DamageManager::TriangleDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
|
|
AZ::Vector3{0, 0, 0}, AZ::Vector3{1, 0, 0}, AZ::Vector3{0, 1, 0});
|
|
}
|
|
|
|
TEST_F(DamageManagerTest, ImpactSpreadDamage_SUITE_sandbox)
|
|
{
|
|
{
|
|
testing::InSequence dummy;
|
|
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
|
|
EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
|
|
EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
|
|
EXPECT_CALL(
|
|
*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtImpactSpreadDamageDesc>>()))
|
|
.Times(1);
|
|
EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
|
|
}
|
|
|
|
m_damageManager->Damage(
|
|
DamageManager::ImpactSpreadDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
|
|
AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
|
|
}
|
|
} // namespace Blast
|