Files
o3de/Gems/Blast/Code/Tests/BlastActorTest.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

109 lines
3.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gmock/gmock.h>
#include <Actor/BlastActorImpl.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <Mocks/BlastMocks.h>
#include <NvBlastExtPxAsset.h>
using testing::_;
using testing::Eq;
using testing::Return;
using testing::ReturnRef;
using testing::StrictMock;
namespace Blast
{
class TestableBlastActor : public BlastActorImpl
{
public:
TestableBlastActor(const BlastActorDesc& desc)
: BlastActorImpl(desc)
{
Spawn();
}
protected:
Physics::ColliderConfiguration CalculateColliderConfiguration(
[[maybe_unused]] const AZ::Transform& transform, [[maybe_unused]] Physics::MaterialId material) override
{
return Physics::ColliderConfiguration();
}
};
class BlastActorTest
: public testing::Test
, public FastScopedAllocatorsBase
{
protected:
void SetUp() override
{
m_mockFamily = AZStd::make_unique<FakeBlastFamily>();
m_mockTkActor = AZStd::make_unique<MockTkActor>();
m_mockPhysicsSystemRequestsHandler = AZStd::make_unique<MockPhysicsSystemRequestsHandler>();
m_mockPhysicsDefaultWorldRequestsHandler = AZStd::make_unique<MockPhysicsDefaultWorldRequestsHandler>();
m_mockRigidBodyRequestBusHandler = AZStd::make_unique<MockRigidBodyRequestBusHandler>();
}
void TearDown() override {}
AZStd::unique_ptr<FakeBlastFamily> m_mockFamily;
AZStd::unique_ptr<MockTkActor> m_mockTkActor;
AZStd::unique_ptr<MockTkAsset> m_mockTkAsset;
AZStd::unique_ptr<MockPhysicsSystemRequestsHandler> m_mockPhysicsSystemRequestsHandler;
AZStd::unique_ptr<MockPhysicsDefaultWorldRequestsHandler> m_mockPhysicsDefaultWorldRequestsHandler;
AZStd::unique_ptr<MockRigidBodyRequestBusHandler> m_mockRigidBodyRequestBusHandler;
AZStd::unique_ptr<BlastActor> m_blastActor;
};
TEST_F(BlastActorTest, CreatesShapes_GivenCorrectDesc_SUITE_sandbox)
{
// Initialize actor description
AZStd::vector<uint32_t> chunkIndices;
chunkIndices.push_back(0);
AzPhysics::RigidBodyConfiguration configuration;
auto entity = AZStd::make_shared<AZ::Entity>();
AZ::EntityId entityId = entity->GetId();
auto actorDesc = BlastActorDesc
{m_mockFamily.get(),
m_mockTkActor.get(),
Physics::MaterialId(),
AZ::Vector3::CreateZero(),
AZ::Vector3::CreateZero(),
configuration,
chunkIndices,
entity,
false,
false};
// Initialize mock asset
Nv::Blast::ExtPxChunk chunk{0, 1, false};
Nv::Blast::ExtPxSubchunk subchunk{
physx::PxTransform(0, 0, 0),
physx::PxConvexMeshGeometry(nullptr),
};
m_mockFamily->m_pxAsset.m_chunks.push_back(chunk);
m_mockFamily->m_pxAsset.m_subchunks.push_back(subchunk);
AZStd::shared_ptr<MockShape> mockShape = AZStd::make_shared<MockShape>();
auto rigidBody = AZStd::make_unique<FakeRigidBody>();
// Connect mock bus handler
m_mockRigidBodyRequestBusHandler->Connect(entityId);
EXPECT_CALL(*m_mockPhysicsSystemRequestsHandler, CreateShape(_, _)).Times(1).WillOnce(Return(mockShape));
EXPECT_CALL(*m_mockRigidBodyRequestBusHandler, GetRigidBody()).Times(1).WillOnce(Return(rigidBody.get()));
m_blastActor.reset(aznew TestableBlastActor(actorDesc));
}
} // namespace Blast