Files
o3de/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.cpp
T
jackalbe be5a7f821c {LYN-4514} Re-factored Blast gem's python asset builder (#2143)
* {LYN-4514} Re-factored Blast gem's python asset builder

* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"

Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* renaming from Slice to Chunks

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated the Copyright


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Removing StdAfx.h includes

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* adding source deps for FBX -> BLAST file

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* removing slice name

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding error message and updates from PR

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-08-03 09:21:36 -05:00

145 lines
4.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/EditorBlastMeshDataComponent.h>
#include <Editor/EditorBlastChunksAssetHandler.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/Serialization/ObjectStream.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
namespace Blast
{
//
// EditorBlastChunksAssetHandler
//
EditorBlastChunksAssetHandler::~EditorBlastChunksAssetHandler()
{
Unregister();
}
AZ::Data::AssetPtr EditorBlastChunksAssetHandler::CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)
{
if (type != GetAssetType())
{
AZ_Error("Blast", type == GetAssetType(), "Invalid asset type! We only handle 'BlastChunksAsset'");
return {};
}
if (!CanHandleAsset(id))
{
return nullptr;
}
return aznew BlastChunksAsset;
}
AZ::Data::AssetHandler::LoadResult EditorBlastChunksAssetHandler::LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
[[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
BlastChunksAsset* blastChunksAsset = asset.GetAs<BlastChunksAsset>();
AZ_Error("blast", blastChunksAsset,
"This should be a BlastChunksAsset type, as this is the only type we process!");
if (!blastChunksAsset)
{
return LoadResult::Error;
}
// get all products from the source scene asset
bool found = false;
AZStd::vector<AZ::Data::AssetInfo> productsAssetInfo;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
found,
&AzToolsFramework::AssetSystemRequestBus::Events::GetAssetsProducedBySourceUUID,
asset.Get()->GetId().m_guid,
productsAssetInfo);
if (!found)
{
AZ_Error("blast",
found,
"Could not find asset models produced by source asset ID %s, verify the output product model assets.",
asset.Get()->GetId().m_guid.ToString<AZStd::string>().c_str());
return LoadResult::Error;
}
// find all model assets
AZStd::vector<AZ::Data::AssetId> modelAssetIdList;
for (const AZ::Data::AssetInfo& assetInfo : productsAssetInfo)
{
if (azrtti_typeid<AZ::RPI::ModelAsset>() == assetInfo.m_assetType)
{
modelAssetIdList.push_back(assetInfo.m_assetId);
}
}
blastChunksAsset->SetModelAssetIds(modelAssetIdList);
return LoadResult::LoadComplete;
}
void EditorBlastChunksAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
{
delete ptr;
}
void EditorBlastChunksAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
{
assetTypes.push_back(azrtti_typeid<BlastChunksAsset>());
}
void EditorBlastChunksAssetHandler::Register()
{
AZ_Assert(AZ::Data::AssetManager::IsReady(), "Asset manager isn't ready!");
AZ::Data::AssetManager::Instance().RegisterHandler(this, azrtti_typeid<BlastChunksAsset>());
AZ::AssetTypeInfoBus::Handler::BusConnect(azrtti_typeid<BlastChunksAsset>());
}
void EditorBlastChunksAssetHandler::Unregister()
{
AZ::AssetTypeInfoBus::Handler::BusDisconnect(azrtti_typeid<BlastChunksAsset>());
if (AZ::Data::AssetManager::IsReady())
{
AZ::Data::AssetManager::Instance().UnregisterHandler(this);
}
}
AZ::Data::AssetType EditorBlastChunksAssetHandler::GetAssetType() const
{
return azrtti_typeid<BlastChunksAsset>();
}
const char* EditorBlastChunksAssetHandler::GetAssetTypeDisplayName() const
{
return "Blast Chunks Asset";
}
const char* EditorBlastChunksAssetHandler::GetGroup() const
{
return "Blast";
}
const char* EditorBlastChunksAssetHandler::GetBrowserIcon() const
{
return "Icons/Components/Box.png";
}
void EditorBlastChunksAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
{
extensions.push_back("blast_chunks");
}
} // namespace Blast