Files
o3de/Gems/Blast/Code/Source/Actor/EntityProvider.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
namespace Blast
{
//! Abstracts away creation of an entity with components for convenience.
class EntityProvider
{
public:
static AZStd::shared_ptr<EntityProvider> Create();
virtual ~EntityProvider() = default;
//! Returns an entity with the specified components.
//! @note If any of the components failed to be created, returns a nullptr instead.
virtual AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) = 0;
};
class EntityProviderImpl : public EntityProvider
{
public:
~EntityProviderImpl() = default;
AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) override;
};
} // namespace Blast