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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Depth
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santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-10-22 11:10:37 -07:00
..
DepthPass.azsl
Move wrinkle mask data out of default object srg (#4578)
2021-10-14 08:58:50 -07:00
DepthPass.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
DepthPassCommon.azsli
Move wrinkle mask data out of default object srg (#4578)
2021-10-14 08:58:50 -07:00
DepthPassSkin.azsl
Move wrinkle mask data out of default object srg (#4578)
2021-10-14 08:58:50 -07:00
DepthPassSkin.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
2021-10-22 11:10:37 -07:00
DepthPassTransparentMax.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
DepthPassTransparentMin.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
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