Files
o3de/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderOuter.pass
T
dmcdiar a4fe1bc8db Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "ReflectionProbeRenderOuterPassTemplate",
"PassClass": "RasterPass",
"Slots": [
{
"Name": "DepthStencilTextureInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
},
{
"Name": "NormalInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "SpecularF0Input",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "ReflectionBlendWeightInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "BRDFTextureInput",
"ShaderInputName": "m_brdfMap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "DepthStencilInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "DepthStencil",
"ImageViewDesc": {
"AspectFlags": [
"Stencil"
]
}
},
{
"Name": "ReflectionInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
}
],
"ImageAttachments": [
{
"Name": "BRDFTexture",
"Lifetime": "Imported",
"AssetRef": {
"FilePath": "Textures/BRDFTexture.attimage"
}
}
],
"Connections": [
{
"LocalSlot": "BRDFTextureInput",
"AttachmentRef": {
"Pass": "This",
"Attachment": "BRDFTexture"
}
}
]
}
}
}