Files
o3de/Gems/Atom/Asset/Shader/Code/Tests/Common/ShaderBuilderTestFixture.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
900 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ShaderBuilderTestFixture.h"
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/Name/NameDictionary.h>
namespace UnitTest
{
void ShaderBuilderTestFixture::SetUp()
{
AllocatorsTestFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
AZ::NameDictionary::Create();
}
void ShaderBuilderTestFixture::TearDown()
{
AZ::NameDictionary::Destroy();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AllocatorsTestFixture::TearDown();
}
}