1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <ImageBuilderBaseType.h>
|
|
|
|
namespace ImageProcessingAtom
|
|
{
|
|
// note: O3DE is right hand Z up coordinate
|
|
// please don't change the order of the enum since we are using it to match the face id defined in AMD's CubemapGen
|
|
// and they are using left hand Y up coordinate
|
|
enum CubemapFace
|
|
{
|
|
FaceLeft = 0,
|
|
FaceRight,
|
|
FaceFront,
|
|
FaceBack,
|
|
FaceTop,
|
|
FaceBottom,
|
|
FaceCount
|
|
};
|
|
|
|
//we are treating the orientation of faces in 4x3 layout as the original direction.
|
|
enum class CubemapFaceDirection
|
|
{
|
|
DirNoRotation = 0,
|
|
DirRotateLeft90,
|
|
DirRotateRight90,
|
|
DirRotate180,
|
|
DirMirrorHorizontal
|
|
};
|
|
|
|
//this class contains information to descript a cubemap layout
|
|
class CubemapLayoutInfo
|
|
{
|
|
public:
|
|
struct FaceInfo
|
|
{
|
|
AZ::u8 row;
|
|
AZ::u8 column;
|
|
CubemapFaceDirection direction;
|
|
};
|
|
|
|
//rows and columns of how cubemap's faces laid
|
|
AZ::u8 m_rows;
|
|
AZ::u8 m_columns;
|
|
|
|
//the type of this layout info for
|
|
CubemapLayoutType m_type;
|
|
|
|
//the index of row and column where all the faces located
|
|
FaceInfo m_faceInfos[FaceCount];
|
|
|
|
CubemapLayoutInfo();
|
|
void SetFaceInfo(CubemapFace face, AZ::u8 row, AZ::u8 col, CubemapFaceDirection dir);
|
|
};
|
|
|
|
//class to help doing operations with faces for an image as cubemap
|
|
class CubemapLayout
|
|
{
|
|
public:
|
|
//create a cubemapLayout object for the image. It can be used later to get image information as a cubemap
|
|
static CubemapLayout* CreateCubemapLayout(IImageObjectPtr image);
|
|
|
|
//get layout info for input layout type
|
|
static CubemapLayoutInfo* GetCubemapLayoutInfo(CubemapLayoutType type);
|
|
|
|
//get layout info for input image based on its size
|
|
static CubemapLayoutInfo* GetCubemapLayoutInfo(IImageObjectPtr image);
|
|
|
|
//public functions to get faces information for associated image
|
|
AZ::u32 GetFaceSize();
|
|
|
|
//get the rect where the face in the image
|
|
void GetRectForFace(AZ::u32 mip, CubemapFace face, QRect& outRect);
|
|
|
|
CubemapLayoutInfo* GetLayoutInfo();
|
|
|
|
//set/get pixels' data from/to specific face. only works for mip 0
|
|
void GetFaceData(CubemapFace face, void* outBuffer, AZ::u32& outSize);
|
|
void SetFaceData(CubemapFace face, void* dataBuffer, AZ::u32 dataSize);
|
|
|
|
//get the face's direction
|
|
CubemapFaceDirection GetFaceDirection(CubemapFace face);
|
|
|
|
//get memory for a face from Image data. only works for CubemapLayoutVertical since its memory for each face is continuous
|
|
void* GetFaceMemBuffer(AZ::u32 mip, CubemapFace face, AZ::u32& outPitch);
|
|
void SetToFaceMemBuffer(AZ::u32 mip, CubemapFace face, void* dataBuffer);
|
|
|
|
private:
|
|
//information for all supported cubemap layouts
|
|
static CubemapLayoutInfo s_layoutList[CubemapLayoutTypeCount];
|
|
|
|
//the image associated for this CubemapLayout
|
|
IImageObjectPtr m_image;
|
|
//the layout information of m_image
|
|
CubemapLayoutInfo* m_info;
|
|
//the size of the cubemap's face (which is square and power of 2).
|
|
uint32 m_faceSize;
|
|
|
|
//private constructor. User should always use CreateCubemapLayout create a layout for an image object
|
|
CubemapLayout();
|
|
|
|
//initialize information of all available cubemap layouts
|
|
static void InitCubemapLayoutInfos();
|
|
};
|
|
|
|
// Helper function to convert Latitude-longitude map to cubemap
|
|
bool IsValidLatLongMap(IImageObjectPtr latitudeMap);
|
|
IImageObjectPtr ConvertLatLongMapToCubemap(IImageObjectPtr latitudeMap);
|
|
}//end namspace ImageProcessing
|