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o3de/Gems/ImageProcessing/Code/Source/ImageBuilderComponent.h

81 lines
3.8 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Outcome/Outcome.h>
#include <ImageProcessing/ImageProcessingBus.h>
namespace ImageProcessing
{
//! Builder to process images
class ImageBuilderWorker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_RTTI(ImageBuilderWorker, "{525422DE-05B3-4095-966F-90CD7657A7E1}");
ImageBuilderWorker() = default;
~ImageBuilderWorker() = default;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
//////////////////////////////////////////////////////////////////////////
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override; // if you get this you must fail all existing jobs and return.
//////////////////////////////////////////////////////////////////////////
//! Populates the jobProduct vector with all the entries including their product dependencies
AZ::Outcome<void, AZStd::string> PopulateProducts(const AssetBuilderSDK::ProcessJobRequest& request, const AZStd::vector<AZStd::string>& productFilepaths, AZStd::vector<AssetBuilderSDK::JobProduct>& jobProducts);
private:
bool m_isShuttingDown = false;
};
//! BuilderPluginComponent is to handle the lifecycle of ImageBuilder module.
class BuilderPluginComponent
: public AZ::Component
, protected ImageProcessingRequestBus::Handler
{
public:
AZ_COMPONENT(BuilderPluginComponent, "{2F12E1BE-D8F6-47A4-AC3E-6C5527C55840}")
static void Reflect(AZ::ReflectContext* context);
BuilderPluginComponent(); // avoid initialization here.
~BuilderPluginComponent() override; // free memory an uninitialize yourself.
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Init() override; // create objects, allocate memory and initialize yourself without reaching out to the outside world
void Activate() override; // reach out to the outside world and connect up to what you need to, register things, etc.
void Deactivate() override; // unregister things, disconnect from the outside world
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// ImageProcessingRequestBus interface implementation
IImageObjectPtr LoadImage(const AZStd::string& filePath) override;
IImageObjectPtr LoadImagePreview(const AZStd::string& filePath) override;
////////////////////////////////////////////////////////////////////////
private:
ImageBuilderWorker m_imageBuilder;
};
}// namespace ImageProcessing