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o3de/Gems/ImageProcessing/Code/Source/Editor/TexturePropertyEditor.h

75 lines
2.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzQtComponents/Components/StyledDialog.h>
#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
#include <Source/Editor/EditorCommon.h>
#include <Source/Editor/TexturePresetSelectionWidget.h>
#include <Source/Editor/TexturePreviewWidget.h>
#include <Source/Editor/ResolutionSettingWidget.h>
#include <Source/Editor/MipmapSettingWidget.h>
#endif
namespace Ui
{
class TexturePropertyEditor;
}
namespace ImageProcessingEditor
{
class TexturePropertyEditor
: public AzQtComponents::StyledDialog
, protected EditorInternalNotificationBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(TexturePropertyEditor, AZ::SystemAllocator, 0);
explicit TexturePropertyEditor(const AZ::Uuid& sourceTextureId, QWidget* parent = nullptr);
~TexturePropertyEditor();
bool HasValidImage();
protected:
void OnSave();
void OnHelp();
////////////////////////////////////////////////////////////////////////
//EditorInternalNotificationBus
void OnEditorSettingsChanged(bool needRefresh, const AZStd::string& platform);
////////////////////////////////////////////////////////////////////////
bool event(QEvent* event) override;
private:
QScopedPointer<Ui::TexturePropertyEditor> m_ui;
QScopedPointer<TexturePreviewWidget> m_previewWidget;
QScopedPointer<TexturePresetSelectionWidget> m_presetSelectionWidget;
QScopedPointer<ResolutionSettingWidget> m_resolutionSettingWidget;
QScopedPointer<MipmapSettingWidget> m_mipmapSettingWidget;
EditorTextureSetting m_textureSetting;
bool m_validImage = true;
void SaveTextureSetting(AZStd::string outputPath);
void DeleteLegacySetting();
};
} //namespace ImageProcessingEditor