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o3de/Gems/ImageProcessing/Code/Source/Editor/ResolutionSettingWidget.h

45 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <AzCore/Memory/SystemAllocator.h>
#include <Source/Editor/ResolutionSettingItemWidget.h>
#endif
namespace Ui
{
class ResolutionSettingWidget;
}
namespace ImageProcessingEditor
{
class ResolutionSettingWidget
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ResolutionSettingWidget, AZ::SystemAllocator, 0);
explicit ResolutionSettingWidget(ResoultionWidgetType type, EditorTextureSetting& texureSetting, QWidget* parent = nullptr);
~ResolutionSettingWidget();
private:
QScopedPointer<Ui::ResolutionSettingWidget> m_ui;
ResoultionWidgetType m_type;
EditorTextureSetting* m_textureSetting;
};
} //namespace ImageProcessingEditor