You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <ImageProcessing_precompiled.h>
|
|
#include "ResolutionSettingWidget.h"
|
|
#include <Source/Editor/ui_ResolutionSettingWidget.h>
|
|
#include <QVBoxLayout>
|
|
|
|
namespace ImageProcessingEditor
|
|
{
|
|
using namespace ImageProcessing;
|
|
ResolutionSettingWidget::ResolutionSettingWidget(ResoultionWidgetType type, EditorTextureSetting& textureSetting, QWidget* parent /*= nullptr*/)
|
|
: QWidget(parent)
|
|
, m_ui(new Ui::ResolutionSettingWidget)
|
|
, m_textureSetting(&textureSetting)
|
|
{
|
|
m_ui->setupUi(this);
|
|
m_type = type;
|
|
|
|
//Put default platform in the first row
|
|
ResolutionSettingItemWidget* item = new ResolutionSettingItemWidget(ResoultionWidgetType::TexturePropety, this);
|
|
item->Init(BuilderSettingManager::s_defaultPlatform, m_textureSetting);
|
|
m_ui->listLayout->addWidget(item);
|
|
|
|
//Add the other platforms in the list
|
|
for (auto& it : m_textureSetting->m_settingsMap)
|
|
{
|
|
AZStd::string platform = it.first;
|
|
if (platform != BuilderSettingManager::s_defaultPlatform)
|
|
{
|
|
ResolutionSettingItemWidget* item2 = new ResolutionSettingItemWidget(ResoultionWidgetType::TexturePropety, this);
|
|
item2->Init(platform, m_textureSetting);
|
|
m_ui->listLayout->addWidget(item2);
|
|
}
|
|
}
|
|
|
|
// Tooltips
|
|
m_ui->downResLabel->setToolTip(QString("Adjust the resolution based on the target platform. \
|
|
Use this setting to preserve the resolution of a source file even though it appears smaller in the game. \
|
|
Select 0 to preserve the original size or 5 for the maximum reduction."));
|
|
}
|
|
|
|
ResolutionSettingWidget::~ResolutionSettingWidget()
|
|
{
|
|
|
|
}
|
|
|
|
}//namespace ImageProcessingEditor
|
|
#include <Source/Editor/moc_ResolutionSettingWidget.cpp>
|