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o3de/Gems/ImageProcessing/Code/Source/Editor/MipmapSettingWidget.h

63 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QMainWindow>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <Source/Editor/EditorCommon.h>
#endif
namespace Ui
{
class MipmapSettingWidget;
}
namespace ImageProcessingEditor
{
class MipmapSettingWidget
: public QWidget
, public AzToolsFramework::IPropertyEditorNotify
, protected EditorInternalNotificationBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(MipmapSettingWidget, AZ::SystemAllocator, 0);
explicit MipmapSettingWidget(EditorTextureSetting& textureSetting, QWidget* parent = nullptr);
~MipmapSettingWidget();
//IPropertyEditorNotify Interface
void BeforePropertyModified([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode) override {}
void AfterPropertyModified(AzToolsFramework::InstanceDataNode* pNode) override;
void SetPropertyEditingActive([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode) override {}
void SetPropertyEditingComplete([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode) override {}
void SealUndoStack() override {}
public slots:
void OnCheckBoxStateChanged(bool checked);
protected:
////////////////////////////////////////////////////////////////////////
//EditorInternalNotificationBus
void OnEditorSettingsChanged(bool needRefresh, const AZStd::string& platform);
////////////////////////////////////////////////////////////////////////
private:
void RefreshUI();
QScopedPointer<Ui::MipmapSettingWidget> m_ui;
EditorTextureSetting* m_textureSetting;
};
} //namespace ImageProcessingEditor