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o3de/Gems/ImageProcessing/Code/Source/Compressors/CTSquisher.h

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1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Compressors/CryTextureSquisher/CryTextureSquisher.h>
#include <Compressors/Compressor.h>
namespace ImageProcessing
{
//Cry Texture Squisher for all the BC compressions
class CTSquisher : public ICompressor
{
public:
static bool IsCompressedPixelFormatSupported(EPixelFormat fmt);
static bool IsUncompressedPixelFormatSupported(EPixelFormat fmt);
static bool DoesSupportDecompress(EPixelFormat fmtDst);
IImageObjectPtr CompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst, const CompressOption *compressOption) override;
IImageObjectPtr DecompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst) override;
EPixelFormat GetSuggestedUncompressedFormat(EPixelFormat compressedfmt, EPixelFormat uncompressedfmt) override;
private:
static CryTextureSquisher::ECodingPreset GetCompressPreset(EPixelFormat compressFmt, EPixelFormat uncompressFmt);
};
} // namespace ImageProcessing