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39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Compressors/CryTextureSquisher/CryTextureSquisher.h>
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#include <Compressors/Compressor.h>
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namespace ImageProcessing
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{
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//Cry Texture Squisher for all the BC compressions
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class CTSquisher : public ICompressor
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{
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public:
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static bool IsCompressedPixelFormatSupported(EPixelFormat fmt);
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static bool IsUncompressedPixelFormatSupported(EPixelFormat fmt);
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static bool DoesSupportDecompress(EPixelFormat fmtDst);
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IImageObjectPtr CompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst, const CompressOption *compressOption) override;
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IImageObjectPtr DecompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst) override;
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EPixelFormat GetSuggestedUncompressedFormat(EPixelFormat compressedfmt, EPixelFormat uncompressedfmt) override;
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private:
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static CryTextureSquisher::ECodingPreset GetCompressPreset(EPixelFormat compressFmt, EPixelFormat uncompressFmt);
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};
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} // namespace ImageProcessing
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