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o3de/Gems/ImageProcessing/Code/Source/AtlasBuilder/AtlasBuilderComponent.h

45 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "AtlasBuilderWorker.h"
namespace TextureAtlasBuilder
{
class AtlasBuilderComponent : public AZ::Component
{
public:
AZ_COMPONENT(AtlasBuilderComponent, "{F49987FB-3375-4417-AB83-97B44C78B335}");
AtlasBuilderComponent();
~AtlasBuilderComponent() override;
void Init() override;
void Activate() override;
void Deactivate() override;
//! Reflect formats for input and output
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
private:
AtlasBuilderWorker m_atlasBuilder;
};
} // namespace TextureAtlasBuilder