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82 lines
3.0 KiB
Python
82 lines
3.0 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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Test case ID : C14861500
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Test Case Title : Verify Default shape is Physics Asset
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"""
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# fmt: off
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class Tests():
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create_collider_entity = ("Created Collider Entity", "Failed to create Collider Entity")
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add_physx_collider = ("PhysX Collider added", "Failed to add PhysX Collider")
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shape_is_correct = ("PhysX Collider Shape is correct", "PhysX Collider Shape is not PhysicsAsset")
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# fmt: on
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def C14861500_DefaultSetting_ColliderShape():
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"""
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Summary:
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Check the default for Shape on the PhysX Collider component
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Expected Behavior:
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When adding the PhysX Collider, the default Shape should be PhysX Asset
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Test Steps:
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1) Load empty level
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2) Create an entity to hold the PhysX Shape Collider component
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3) Add the PhysX Collider component
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4) Check value of Shape property on PhysX Collider
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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# Helper Files
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
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helper.init_idle()
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# 1) Load empty level
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helper.open_level("Physics", "Base")
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# 2) Create an entity to hold the PhysX Shape Collider component
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collider_entity = Entity.create_editor_entity("Collider")
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Report.result(Tests.create_collider_entity, collider_entity.id.IsValid())
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# 3) Add the PhysX Collider component
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test_component = collider_entity.add_component("PhysX Collider")
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Report.result(Tests.add_physx_collider, collider_entity.has_component("PhysX Collider"))
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# 4) Check value of Shape property on PhysX Collider
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value_to_test = test_component.get_component_property_value("Shape Configuration|Shape")
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Report.result(Tests.shape_is_correct, value_to_test == PHYSICS_ASSET_INDEX)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C14861500_DefaultSetting_ColliderShape)
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