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o3de/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTri...

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Python

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# Test case ID : C13351703
# Test Case Title : Check that Center of Mass calculations should not include trigger shapes
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_entities = ("Entities are found", "Entities are not found")
com_expected = ("COM value is equal to expected value", "COM value is not equal to expected value")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C13351703_COM_NotIncludeTriggerShapes():
"""
Summary:
Check that Center of Mass calculations should not include trigger shapes.
Level Description:
RigidBody (entity) - Entity with 1 Rigid Body component and 2 PhysX Collider components
Rigid Body Component - Debug Draw Collider, Compute COM are enabled, Gravity is disabled
1st Collider - Offset(-1.0, 0.0, 0.0) - Trigger enabled
2nd Collider - Offset(1.0, 0.0, 0.0) - Trigger disabled
Expected Behavior:
We are checking if the entity is valid.
We are verifying if the center of mass is close to the collider whose trigger has been disabled.
Test Steps:
1) Open level
2) Enter game mode
3) Retrieve and validate entities
4) Validate if COM is same as expected value
5) Exit game mode
6) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test critical_results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import azlmbr.math as lymath
# Constants
OFFSET = lymath.Vector3(1.0, 0.0, 0.0) # Offset of the trigger disabled sphere
CLOSE_THRESHOLD = sys.float_info.epsilon
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C13351703_COM_NotIncludeTriggerShapes")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve and validate entities
rigid_body_id = general.find_game_entity("RigidBody")
Report.critical_result(Tests.find_entities, rigid_body_id.IsValid())
# 4) Validate if COM is same as expected value
entity_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", rigid_body_id)
com = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetCenterOfMassWorld", rigid_body_id)
Report.result(Tests.com_expected, entity_position.Add(OFFSET).IsClose(com, CLOSE_THRESHOLD))
# 5) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C13351703_COM_NotIncludeTriggerShapes)