ce0bb1ca2b
This change reworks the AssetProcessor's FileWatcher so that it only uses one thread. This is motivated by getting better support for inotify on Linux. The previous architecture required calling `inotify_init` once for each directory that was being watched, and using separate inotify instances for each watched tree. In addition, having separate threads per watched tree is not necessary, and just consumes system resources. Each platform supports watching multiple directories with the same platform-specific watcher API, so each platform has been updated accordingly. The interface to the FileWatcher class is greatly simplified. Previously, it supported client-supplied filtering of the paths that would generate notifications. This was done by subclassing `FolderWatchBase` and implementing `OnFileChange`. However, only one filter was ever used, so that filter is now hard-coded in the FileWatcher class, and the classes driving the old filtering mechanism are removed. Users of the interface now have a much easier time, they just call `AddFolderWatch` with the path to watch, and only have to connect to one set of signals, instead of separate signals per watched directory. Signed-off-by: Chris Burel <burelc@amazon.com>
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/parallel/atomic.h>
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#include <AzCore/std/parallel/thread.h>
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#include <QMap>
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#include <QVector>
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#include <QString>
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#include <QObject>
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#endif
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//////////////////////////////////////////////////////////////////////////
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//! FileWatcher
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/*! Class that handles creation and deletion of FolderRootWatches based on
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*! the given FolderWatches, and forwards file change signals to them.
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* */
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class FileWatcher
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: public QObject
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{
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Q_OBJECT
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public:
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FileWatcher();
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~FileWatcher() override;
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//////////////////////////////////////////////////////////////////////////
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void AddFolderWatch(QString directory, bool recursive = true);
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void ClearFolderWatches();
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//////////////////////////////////////////////////////////////////////////
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void StartWatching();
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void StopWatching();
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Q_SIGNALS:
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// These signals are emitted when a file under a watched path changes
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void fileAdded(QString filePath);
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void fileRemoved(QString filePath);
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void fileModified(QString filePath);
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// These signals are emitted by the platform implementations when files
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// change. Some platforms' file watch APIs do not support non-recursive
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// watches, so the signals are filtered before being forwarded to the
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// non-"raw" fileAdded/Removed/Modified signals above.
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void rawFileAdded(QString filePath, QPrivateSignal);
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void rawFileRemoved(QString filePath, QPrivateSignal);
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void rawFileModified(QString filePath, QPrivateSignal);
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private:
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bool PlatformStart();
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void PlatformStop();
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void WatchFolderLoop();
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class PlatformImplementation;
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friend class PlatformImplementation;
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struct WatchRoot
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{
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QString m_directory;
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bool m_recursive;
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};
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static bool Filter(QString path, const WatchRoot& watchRoot);
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AZStd::unique_ptr<PlatformImplementation> m_platformImpl;
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AZStd::vector<WatchRoot> m_folderWatchRoots;
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AZStd::thread m_thread;
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bool m_startedWatching = false;
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AZStd::atomic_bool m_shutdownThreadSignal = false;
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};
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