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o3de/Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEvent.h

45 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/PlatformIncl.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include "ScriptEventsAsset.h"
#include <ScriptEvents/Internal/BehaviorContextBinding/BehaviorContextFactoryMethods.h>
#include <ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.h>
#include <ScriptEvents/Internal/VersionedProperty.h>
namespace ScriptEvents
{
class Parameter;
namespace Internal
{
class Utils
{
public:
static void BehaviorParameterFromType(AZ::Uuid typeId, bool addressable, AZ::BehaviorParameter& outParameter);
static void BehaviorParameterFromParameter(AZ::BehaviorContext* behaviorContext, const Parameter& parameter, const char* name, AZ::BehaviorParameter& outParameter);
static AZ::BehaviorEBus* ConstructAndRegisterScriptEventBehaviorEBus(const ScriptEvents::ScriptEvent& definition);
static bool DestroyScriptEventBehaviorEBus(AZStd::string_view ebusName);
};
}
}