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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/PlatformIncl.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include "ScriptEventsAsset.h"
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#include <ScriptEvents/Internal/BehaviorContextBinding/BehaviorContextFactoryMethods.h>
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#include <ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.h>
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#include <ScriptEvents/Internal/VersionedProperty.h>
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namespace ScriptEvents
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{
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class Parameter;
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namespace Internal
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{
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class Utils
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{
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public:
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static void BehaviorParameterFromType(AZ::Uuid typeId, bool addressable, AZ::BehaviorParameter& outParameter);
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static void BehaviorParameterFromParameter(AZ::BehaviorContext* behaviorContext, const Parameter& parameter, const char* name, AZ::BehaviorParameter& outParameter);
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static AZ::BehaviorEBus* ConstructAndRegisterScriptEventBehaviorEBus(const ScriptEvents::ScriptEvent& definition);
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static bool DestroyScriptEventBehaviorEBus(AZStd::string_view ebusName);
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};
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}
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}
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