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o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
..
Comparison LYN-2537 engine assets (#254) 5 years ago
Core Add error messages to ErrorText.h, label functionality to fix default groups on FDNs. 5 years ago
Entity merge from main 5 years ago
Logic LYN-2537 engine assets (#254) 5 years ago
Math update one more vector scale usage in scriptcanvas 5 years ago
Operators Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
Spawning Reintroduced spawning multiple instances of the same entity 5 years ago
String LYN-2537 engine assets (#254) 5 years ago
Time Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
UnitTesting LYN-2537 engine assets (#254) 5 years ago
Libraries.cpp First version of spawning Script Canvas node 5 years ago
Libraries.h First version of spawning Script Canvas node 5 years ago