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o3de/Gems/Multiplayer/Code/Source/Session/SessionConfig.cpp

74 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Multiplayer/Session/SessionConfig.h>
namespace Multiplayer
{
void SessionConfig::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SessionConfig>()
->Version(0)
->Field("creationTime", &SessionConfig::m_creationTime)
->Field("terminationTime", &SessionConfig::m_terminationTime)
->Field("creatorId", &SessionConfig::m_creatorId)
->Field("sessionProperties", &SessionConfig::m_sessionProperties)
->Field("matchmakingData", &SessionConfig::m_matchmakingData)
->Field("sessionId", &SessionConfig::m_sessionId)
->Field("sessionName", &SessionConfig::m_sessionName)
->Field("dnsName", &SessionConfig::m_dnsName)
->Field("ipAddress", &SessionConfig::m_ipAddress)
->Field("port", &SessionConfig::m_port)
->Field("maxPlayer", &SessionConfig::m_maxPlayer)
->Field("currentPlayer", &SessionConfig::m_currentPlayer)
->Field("status", &SessionConfig::m_status)
->Field("statusReason", &SessionConfig::m_statusReason)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<SessionConfig>("SessionConfig", "Properties describing a session")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_creationTime,
"CreationTime", "A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_terminationTime,
"TerminationTime", "A time stamp indicating when this data object was terminated. Same format as creation time.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_creatorId,
"CreatorId", "A unique identifier for a player or entity creating the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_sessionProperties,
"SessionProperties", "A collection of custom properties for a session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_matchmakingData,
"MatchmakingData", "The matchmaking process information that was used to create the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_sessionId,
"SessionId", "A unique identifier for the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_sessionName,
"SessionName", "A descriptive label that is associated with a session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_dnsName,
"DnsName", "The DNS identifier assigned to the instance that is running the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_ipAddress,
"IpAddress", "The IP address of the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_port,
"Port", "The port number for the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_maxPlayer,
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_currentPlayer,
"CurrentPlayer", "Number of players currently in the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_status,
"Status", "Current status of the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &Multiplayer::SessionConfig::m_statusReason,
"StatusReason", "Provides additional information about session status.");
}
}
}
} // namespace Multiplayer