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51 lines
2.3 KiB
C++
51 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Request/AWSGameLiftJoinSessionRequest.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AWSGameLift
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{
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void AWSGameLiftJoinSessionRequest::Reflect(AZ::ReflectContext* context)
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{
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Multiplayer::JoinSessionRequest::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftJoinSessionRequest, Multiplayer::JoinSessionRequest>()
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->Version(0)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftJoinSessionRequest>("AWSGameLiftJoinSessionRequest", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<Multiplayer::JoinSessionRequest>("JoinSessionRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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// Expose base type to BehaviorContext, but hide it to be used directly
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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;
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behaviorContext->Class<AWSGameLiftJoinSessionRequest>("AWSGameLiftJoinSessionRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("PlayerData", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_playerData))
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->Property("PlayerId", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_playerId))
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->Property("SessionId", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_sessionId))
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;
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}
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}
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} // namespace AWSGameLift
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