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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Request/AWSGameLiftStartMatchmakingRequest.h>
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#include <aws/gamelift/GameLiftClient.h>
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namespace AWSGameLift
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{
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namespace StartMatchmakingActivity
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{
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static constexpr const char AWSGameLiftStartMatchmakingActivityName[] = "AWSGameLiftStartMatchmakingActivity";
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static constexpr const char AWSGameLiftStartMatchmakingRequestInvalidErrorMessage[] = "Invalid GameLift StartMatchmaking request.";
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// Build AWS GameLift StartMatchmakingRequest by using AWSGameLiftStartMatchmakingRequest
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Aws::GameLift::Model::StartMatchmakingRequest BuildAWSGameLiftStartMatchmakingRequest(const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest);
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// Create StartMatchmakingRequest and make a StartMatchmaking call through GameLift client
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AZStd::string StartMatchmaking(const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest);
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// Validate StartMatchmakingRequest and check required request parameters
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bool ValidateStartMatchmakingRequest(const Multiplayer::StartMatchmakingRequest& startMatchmakingRequest);
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} // namespace StartMatchmakingActivity
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} // namespace AWSGameLift
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